UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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61380ac190
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Fix the auto build-bot not building the launcher.
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2016-02-14 22:31:51 +11:00 |
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UnknownShadow200
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c32b8ddf2f
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Now show whether there is a new release in the launcher.
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2016-02-14 22:29:04 +11:00 |
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UnknownShadow200
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fc24802e27
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Fix classicalsharp.sln not being built properly with the build-bot.
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2016-01-01 12:59:53 +11:00 |
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UnknownShadow200
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4c0ccff680
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The launcher should compile release build when in Release_DX configuration.
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2015-11-18 06:14:39 +11:00 |
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UnknownShadow200
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a71858c5e0
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Direct connect can now choose whether classicube.net skin server is used in the new launcher. This makes the old ugly WinForms launcher obsolete and is thus now removed.
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2015-11-09 20:53:02 +11:00 |
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UnknownShadow200
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f2f5e6f340
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Partially fix texture coordinates with AMD cards, use 2010 solution format.
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2015-10-21 10:19:26 +11:00 |
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UnknownShadow200
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bc4405ff64
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More work on launcher, copy stuff across from old launcher.
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2015-10-16 20:31:37 +11:00 |
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UnknownShadow200
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6e3a926fab
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Refactor contexts slightly - use a null context when running on Direct3D. Clean up DrawTextArgs slightly, start work on a brand new launcher that is free of WinForms.
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2015-10-16 19:50:51 +11:00 |
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UnknownShadow200
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8a63da7e02
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Don't create an OpenGL context when using Direct3D9. Saves 4-14 megabytes of RAM. May also slightly increase performance though this has not been personally observed.
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2015-10-15 19:03:20 +11:00 |
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UnknownShadow200
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b0091a8628
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Use isometric blocks in BlockSelectScreen.
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2015-10-07 18:14:59 +11:00 |
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UnknownShadow200
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8a140863fd
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Fetch snow and animations from modern minecraft.
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2015-09-13 09:03:59 +10:00 |
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UnknownShadow200
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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7baf64051f
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Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided.
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2015-09-01 17:24:01 +10:00 |
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UnknownShadow200
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d9166bbf93
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Not sure why .sln was modified, update readme.
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2015-09-01 06:53:17 +10:00 |
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UnknownShadow200
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6ebed77929
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Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40.
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2015-09-01 06:50:20 +10:00 |
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UnknownShadow200
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a67d44a25c
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Finally get the solution to properly compile with MonoDevelop.
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2015-08-22 08:04:01 +10:00 |
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UnknownShadow200
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921860b327
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Add InteropPatcher to solution, fix InteropPatcher not working properly with some older IDEs.
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2015-08-22 07:33:44 +10:00 |
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UnknownShadow200
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9d73e2492d
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Integrate SharpDX into OpenTK.
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2015-08-16 10:16:59 +10:00 |
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UnknownShadow200
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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UnknownShadow200
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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UnknownShadow200
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21fb55f292
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
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UnknownShadow200
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270f90102a
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Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
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2015-06-06 12:06:50 +10:00 |
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UnknownShadow200
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ab42202a34
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Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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UnknownShadow200
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3ec9e3a3e3
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Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
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2015-01-03 18:28:15 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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