UnknownShadow200
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d24d6e4ecd
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-27 21:56:37 +11:00 |
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UnknownShadow200
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7e3dc3b6fc
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Use original grass step sounds
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2017-02-27 21:38:34 +11:00 |
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UnknownShadow200
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59c669dde6
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Now SetBlock packets work correctly when x/y/z is > 32767
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2017-02-27 14:02:43 +11:00 |
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UnknownShadow200
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fdd4b93fdb
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Fix incorrect lighting when replacing slab lower with slab upper
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2017-02-26 23:38:22 +11:00 |
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UnknownShadow200
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3c9bfe6965
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Remember to offset when checking light
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2017-02-26 23:24:24 +11:00 |
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UnknownShadow200
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91d9d06cec
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connect/disconnect messages closer to original classic
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2017-02-26 22:10:07 +11:00 |
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UnknownShadow200
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c9167859fb
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Compare light colour instead of isLit, allows for custom lighting implementations.
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2017-02-25 19:41:40 +11:00 |
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UnknownShadow200
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fe7b494a84
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comments
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2017-02-25 19:11:53 +11:00 |
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UnknownShadow200
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06ba0208bc
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comments
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2017-02-25 18:44:27 +11:00 |
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UnknownShadow200
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810b2e8a9a
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Fix blocks previously sprite not reverting back to default collision bounds (Thanks fam0r)
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2017-02-25 16:51:54 +11:00 |
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UnknownShadow200
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89e4b91a67
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remove 'playing single player' message
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2017-02-25 12:30:30 +11:00 |
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UnknownShadow200
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0a4eece26c
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Fix blocks on map border/horizon not being tinted. (Thanks joshim4)
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2017-02-24 20:29:16 +11:00 |
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UnknownShadow200
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d006264b7b
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Optimise CreateStrata even more
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2017-02-24 19:01:33 +11:00 |
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UnknownShadow200
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fde902fe68
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Optimise CreateStrata
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2017-02-24 08:37:50 +11:00 |
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UnknownShadow200
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984ecbbc95
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Avoid redundantly calculating sand/gravel choice in CreateStrataLayer, makes it much faster.
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2017-02-24 07:51:45 +11:00 |
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UnknownShadow200
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7bd365afba
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microoptimisation for chunk mesh building
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2017-02-23 23:30:54 +11:00 |
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UnknownShadow200
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e03e370983
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Fix being unable to change values in options when hud is turned off with F1
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2017-02-22 16:54:33 +11:00 |
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UnknownShadow200
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ec19c2e056
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Fix rendering issue with water from last commit
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2017-02-21 09:48:47 +11:00 |
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UnknownShadow200
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58f1107c24
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snow/slab/cobblestone opaque too
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2017-02-21 08:44:51 +11:00 |
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UnknownShadow200
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2738713a83
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Skip inside faces for all opaque blocks, even those that are not a full solid block.
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2017-02-21 08:27:09 +11:00 |
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UnknownShadow200
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c18b05d608
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Fix some all air chunks being rebuilt every frame
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2017-02-21 07:27:41 +11:00 |
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UnknownShadow200
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43fdbdb495
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Read code page 437 characters in every string, not ascii
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2017-02-20 08:35:00 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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b6df7d9732
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Don't pointlessly recreate all air chunks
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2017-02-19 11:40:35 +11:00 |
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UnknownShadow200
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3fad8450b7
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Prefer stale to deleted chunks
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2017-02-19 11:10:24 +11:00 |
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UnknownShadow200
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612e9f1a6d
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Fix being able to select blocks in row behind info texture in inventory. (Thanks Fam0r)
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2017-02-18 22:44:35 +11:00 |
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UnknownShadow200
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a3290a8442
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Better scrollbar in inventory (Thanks goodlyay)
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2017-02-18 22:27:26 +11:00 |
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UnknownShadow200
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e3bc67634d
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Better scrollbar in inventory (Thanks goodlyay)
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2017-02-18 22:09:41 +11:00 |
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UnknownShadow200
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5a8710a68b
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Fix fps limit method not updating text when changed in gui on OpenGL backend
Also move scrollbar to right in block inventory
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2017-02-18 22:01:35 +11:00 |
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UnknownShadow200
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af90112fd4
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Show proper error message when OpenTK is missing when running Launcher
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2017-02-18 20:59:17 +11:00 |
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UnknownShadow200
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33cb17e84e
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Merge pull request #305 from CybertronicToon/patch-6
Add force OpenAL option, and adds pitch-adjustment for metal and dig
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2017-02-18 18:34:16 +11:00 |
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CybertronicToon
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c08abee077
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Adds proper metal and dig sounds
Adds pitch adjustment for metal sounds and dig sounds.
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2017-02-18 01:30:45 -06:00 |
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CybertronicToon
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6b43c396bd
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Adds option to force openal
Adds in the option to force OpenAL. More specifically, adds in the code for the option to have an effect.
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2017-02-18 01:28:25 -06:00 |
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CybertronicToon
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f7cba80bf8
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Add ForceOpenal to options.
Adds the forceopenal options.
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2017-02-18 01:23:41 -06:00 |
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UnknownShadow200
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81f002f745
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-18 18:12:25 +11:00 |
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UnknownShadow200
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b5e4c24172
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
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Goodlyay
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ee558edc39
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Fix scaling on ">" and "<" in hotkey menu
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2017-02-17 20:26:14 -08:00 |
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UnknownShadow200
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6205e81eb0
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All buttons have consistent height now
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2017-02-18 12:56:29 +11:00 |
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UnknownShadow200
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92df49ee39
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Make controls 40 pixels high
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2017-02-18 12:48:05 +11:00 |
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UnknownShadow200
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42866d7345
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Make all button heights consistent
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2017-02-18 11:58:33 +11:00 |
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UnknownShadow200
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d58c37596b
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Avoid stretching button textures. (Thanks goodlyay)
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2017-02-18 11:50:46 +11:00 |
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UnknownShadow200
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3a32bc39b3
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
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UnknownShadow200
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16b5b2139e
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Update SharpWave.dll with volume/pitch additions
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2017-02-17 13:10:51 +11:00 |
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UnknownShadow200
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a0af35a267
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Fix error when reading .wav sounds that have metadata (Thanks Odd0002)
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2017-02-17 11:46:34 +11:00 |
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UnknownShadow200
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6d11c68842
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-16 23:32:10 +11:00 |
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UnknownShadow200
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674609f5ee
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Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
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2017-02-16 23:30:49 +11:00 |
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Goodlyay
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c117af4c33
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Fix angle of blocks in inventory
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2017-02-16 04:30:05 -08:00 |
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Goodlyay
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2e8b788a35
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Quick fix for hotbar selector
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2017-02-16 04:06:14 -08:00 |
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Goodlyay
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70c2665c69
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Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
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2017-02-16 03:56:41 -08:00 |
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UnknownShadow200
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32a00ecd88
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Fix crashing when at options group screen then resizing. (Thanks cybertoon)
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2017-02-16 22:18:26 +11:00 |
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