Commit graph

2123 commits

Author SHA1 Message Date
UnknownShadow200
d24d6e4ecd Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-02-27 21:56:37 +11:00
UnknownShadow200
7e3dc3b6fc Use original grass step sounds 2017-02-27 21:38:34 +11:00
UnknownShadow200
59c669dde6 Now SetBlock packets work correctly when x/y/z is > 32767 2017-02-27 14:02:43 +11:00
UnknownShadow200
fdd4b93fdb Fix incorrect lighting when replacing slab lower with slab upper 2017-02-26 23:38:22 +11:00
UnknownShadow200
3c9bfe6965 Remember to offset when checking light 2017-02-26 23:24:24 +11:00
UnknownShadow200
91d9d06cec connect/disconnect messages closer to original classic 2017-02-26 22:10:07 +11:00
UnknownShadow200
c9167859fb Compare light colour instead of isLit, allows for custom lighting implementations. 2017-02-25 19:41:40 +11:00
UnknownShadow200
fe7b494a84 comments 2017-02-25 19:11:53 +11:00
UnknownShadow200
06ba0208bc comments 2017-02-25 18:44:27 +11:00
UnknownShadow200
810b2e8a9a Fix blocks previously sprite not reverting back to default collision bounds (Thanks fam0r) 2017-02-25 16:51:54 +11:00
UnknownShadow200
89e4b91a67 remove 'playing single player' message 2017-02-25 12:30:30 +11:00
UnknownShadow200
0a4eece26c Fix blocks on map border/horizon not being tinted. (Thanks joshim4) 2017-02-24 20:29:16 +11:00
UnknownShadow200
d006264b7b Optimise CreateStrata even more 2017-02-24 19:01:33 +11:00
UnknownShadow200
fde902fe68 Optimise CreateStrata 2017-02-24 08:37:50 +11:00
UnknownShadow200
984ecbbc95 Avoid redundantly calculating sand/gravel choice in CreateStrataLayer, makes it much faster. 2017-02-24 07:51:45 +11:00
UnknownShadow200
7bd365afba microoptimisation for chunk mesh building 2017-02-23 23:30:54 +11:00
UnknownShadow200
e03e370983 Fix being unable to change values in options when hud is turned off with F1 2017-02-22 16:54:33 +11:00
UnknownShadow200
ec19c2e056 Fix rendering issue with water from last commit 2017-02-21 09:48:47 +11:00
UnknownShadow200
58f1107c24 snow/slab/cobblestone opaque too 2017-02-21 08:44:51 +11:00
UnknownShadow200
2738713a83 Skip inside faces for all opaque blocks, even those that are not a full solid block. 2017-02-21 08:27:09 +11:00
UnknownShadow200
c18b05d608 Fix some all air chunks being rebuilt every frame 2017-02-21 07:27:41 +11:00
UnknownShadow200
43fdbdb495 Read code page 437 characters in every string, not ascii 2017-02-20 08:35:00 +11:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
b6df7d9732 Don't pointlessly recreate all air chunks 2017-02-19 11:40:35 +11:00
UnknownShadow200
3fad8450b7 Prefer stale to deleted chunks 2017-02-19 11:10:24 +11:00
UnknownShadow200
612e9f1a6d Fix being able to select blocks in row behind info texture in inventory. (Thanks Fam0r) 2017-02-18 22:44:35 +11:00
UnknownShadow200
a3290a8442 Better scrollbar in inventory (Thanks goodlyay) 2017-02-18 22:27:26 +11:00
UnknownShadow200
e3bc67634d Better scrollbar in inventory (Thanks goodlyay) 2017-02-18 22:09:41 +11:00
UnknownShadow200
5a8710a68b Fix fps limit method not updating text when changed in gui on OpenGL backend
Also move scrollbar to right in block inventory
2017-02-18 22:01:35 +11:00
UnknownShadow200
af90112fd4 Show proper error message when OpenTK is missing when running Launcher 2017-02-18 20:59:17 +11:00
UnknownShadow200
33cb17e84e Merge pull request #305 from CybertronicToon/patch-6
Add force OpenAL option, and adds pitch-adjustment for metal and dig
2017-02-18 18:34:16 +11:00
CybertronicToon
c08abee077 Adds proper metal and dig sounds
Adds pitch adjustment for metal sounds and dig sounds.
2017-02-18 01:30:45 -06:00
CybertronicToon
6b43c396bd Adds option to force openal
Adds in the option to force OpenAL. More specifically, adds in the code for the option to have an effect.
2017-02-18 01:28:25 -06:00
CybertronicToon
f7cba80bf8 Add ForceOpenal to options.
Adds the forceopenal options.
2017-02-18 01:23:41 -06:00
UnknownShadow200
81f002f745 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-02-18 18:12:25 +11:00
UnknownShadow200
b5e4c24172 Use metal sound enum 2017-02-18 18:11:43 +11:00
Goodlyay
ee558edc39 Fix scaling on ">" and "<" in hotkey menu 2017-02-17 20:26:14 -08:00
UnknownShadow200
6205e81eb0 All buttons have consistent height now 2017-02-18 12:56:29 +11:00
UnknownShadow200
92df49ee39 Make controls 40 pixels high 2017-02-18 12:48:05 +11:00
UnknownShadow200
42866d7345 Make all button heights consistent 2017-02-18 11:58:33 +11:00
UnknownShadow200
d58c37596b Avoid stretching button textures. (Thanks goodlyay) 2017-02-18 11:50:46 +11:00
UnknownShadow200
3a32bc39b3 Try to reuse audio devices to avoid expensive device recreating 2017-02-17 21:35:07 +11:00
UnknownShadow200
16b5b2139e Update SharpWave.dll with volume/pitch additions 2017-02-17 13:10:51 +11:00
UnknownShadow200
a0af35a267 Fix error when reading .wav sounds that have metadata (Thanks Odd0002) 2017-02-17 11:46:34 +11:00
UnknownShadow200
6d11c68842 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-02-16 23:32:10 +11:00
UnknownShadow200
674609f5ee Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
2017-02-16 23:30:49 +11:00
Goodlyay
c117af4c33 Fix angle of blocks in inventory 2017-02-16 04:30:05 -08:00
Goodlyay
2e8b788a35 Quick fix for hotbar selector 2017-02-16 04:06:14 -08:00
Goodlyay
70c2665c69 Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
2017-02-16 03:56:41 -08:00
UnknownShadow200
32a00ecd88 Fix crashing when at options group screen then resizing. (Thanks cybertoon) 2017-02-16 22:18:26 +11:00