UnknownShadow200
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8f2cf0860d
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style: remove duplicate function
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2017-01-09 07:38:46 +11:00 |
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UnknownShadow200
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fd6fbe5582
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Fix issues with tinted full bright blocks. (Thanks setey1)
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2017-01-08 11:37:04 +11:00 |
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UnknownShadow200
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e820ddc6a8
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fix wrong UV mapping in block models
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2017-01-06 13:16:21 +11:00 |
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UnknownShadow200
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edbd4ee90a
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oops upload right version of the dll
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2017-01-05 11:22:26 +11:00 |
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UnknownShadow200
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f710e7a29c
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Fix audio device not being recreated if freq/chans/bits differs between sounds (Thanks Daeslender).
This fixes the awful static sound that otherwise occurs
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2017-01-05 11:18:04 +11:00 |
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UnknownShadow200
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2726ae9a02
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Revert last commit
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2017-01-04 19:38:41 +11:00 |
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UnknownShadow200
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a87d8b3fdd
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Allow 64 chars in classic mode chat input
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2017-01-04 18:56:32 +11:00 |
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UnknownShadow200
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61705d548a
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Add Disconnected event
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2016-12-31 11:40:30 +11:00 |
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UnknownShadow200
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a34178bd29
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launcher: log non-fatal exceptions to launcher.log instead of crash.log
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2016-12-28 11:27:29 +11:00 |
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UnknownShadow200
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9728a38a4e
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Fix last commit for particles
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2016-12-21 14:38:27 +11:00 |
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UnknownShadow200
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4668e3e441
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Fixed last commit
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2016-12-21 14:37:17 +11:00 |
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UnknownShadow200
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eddf8229f0
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Optimise block tinting
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2016-12-21 14:27:24 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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07796be1a3
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Style: TerrainParticle now has block ID
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2016-12-20 21:07:07 +11:00 |
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UnknownShadow200
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e69f1c862b
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Style: match indent
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2016-12-20 17:09:16 +11:00 |
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Goodlyay
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50d51f0935
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Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
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2016-12-19 21:59:23 -08:00 |
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Goodlyay
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e58d819d56
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Core: add fence/wall support into RotatePillar.
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2016-12-19 21:59:18 -08:00 |
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UnknownShadow200
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c8a2f53f7a
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Launcher: fix pasting
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2016-12-20 11:51:49 +11:00 |
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UnknownShadow200
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699c16826e
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-12-15 21:17:37 +11:00 |
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UnknownShadow200
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9d6c03e2b6
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Launcher: fix parsing of json with double quote in server name
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2016-12-15 21:16:57 +11:00 |
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UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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683719fb7c
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style: minor cleanup in AutoRotate
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2016-12-08 09:45:18 +11:00 |
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Goodlyay
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9faddef842
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Remove test chat, whoops.
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2016-12-07 13:56:06 -08:00 |
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Goodlyay
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1b505e1ddf
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Core: Add pillar UD WE NS support to auto rotate.
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2016-12-07 13:55:18 -08:00 |
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UnknownShadow200
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e769fe8b7f
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Style: move autorotate stuff into separate file
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2016-12-07 21:55:00 +11:00 |
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UnknownShadow200
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b785c3e2b7
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core: /client cuboid now takes block names
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2016-12-07 21:27:12 +11:00 |
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Goodlyay
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d4a50ef33f
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Core: add support for auto-rotating blocks
based on name
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2016-12-07 00:22:01 -08:00 |
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UnknownShadow200
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405fe46544
|
make more things public
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2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
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e33d39685c
|
Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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fb30269cae
|
fix last commit
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2016-12-03 18:56:29 +11:00 |
|
UnknownShadow200
|
0d3102c868
|
Finish plugin support
|
2016-12-03 18:49:21 +11:00 |
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UnknownShadow200
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dddc9954b7
|
Client: start work on loading external plugins
|
2016-12-03 17:44:45 +11:00 |
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UnknownShadow200
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9e7334fec7
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Core: fix crashing if texture is not power of two dimensions (Thanks Joshim4).
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2016-12-02 21:33:56 +11:00 |
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UnknownShadow200
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75f0a73841
|
Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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619ebafca1
|
more work on abstracting lighting
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2016-12-02 15:29:23 +11:00 |
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UnknownShadow200
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b9f404ad08
|
more work on abstracting lighting
|
2016-12-02 15:05:09 +11:00 |
|
UnknownShadow200
|
4d1ef1a65b
|
more work on lighting abstraction
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2016-11-29 21:25:39 +11:00 |
|
UnknownShadow200
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2986773b51
|
Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
|
6ec9c2d4b8
|
Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
|
Do same for launcher
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2016-11-27 14:50:45 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
Goodlyay
|
72075b426a
|
Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
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2016-11-19 16:56:48 -08:00 |
|
Goodlyay
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f2b799e460
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Core: Fix fullbright glow in advanced lighting mode.
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2016-11-19 16:05:22 -08:00 |
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UnknownShadow200
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7b8c9b4e56
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Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib
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2016-11-17 22:58:07 +11:00 |
|
UnknownShadow200
|
231838bd3e
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Core: Fix colour code issue again
|
2016-11-13 15:23:54 +11:00 |
|
UnknownShadow200
|
30eec530fb
|
Core: Fix being unable to change settings if , is used instead of . for decimal point. (Thanks SpaceDot)
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2016-11-11 09:42:34 +11:00 |
|
Goodlyay
|
39a15058ed
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Fix last commit.
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2016-11-09 20:39:21 -08:00 |
|
Goodlyay
|
b33b142d6e
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Core: Make block-in-hand bobbing closer to classic.
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2016-11-09 20:37:16 -08:00 |
|
Goodlyay
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afc1100a8b
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Core: Fix timing on footsteps.
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2016-11-08 21:19:37 -08:00 |
|
UnknownShadow200
|
96710328a8
|
Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
|
2016-11-06 14:40:39 +11:00 |
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