Commit graph

2123 commits

Author SHA1 Message Date
UnknownShadow200
8f2cf0860d style: remove duplicate function 2017-01-09 07:38:46 +11:00
UnknownShadow200
fd6fbe5582 Fix issues with tinted full bright blocks. (Thanks setey1) 2017-01-08 11:37:04 +11:00
UnknownShadow200
e820ddc6a8 fix wrong UV mapping in block models 2017-01-06 13:16:21 +11:00
UnknownShadow200
edbd4ee90a oops upload right version of the dll 2017-01-05 11:22:26 +11:00
UnknownShadow200
f710e7a29c Fix audio device not being recreated if freq/chans/bits differs between sounds (Thanks Daeslender).
This fixes the awful static sound that otherwise occurs
2017-01-05 11:18:04 +11:00
UnknownShadow200
2726ae9a02 Revert last commit 2017-01-04 19:38:41 +11:00
UnknownShadow200
a87d8b3fdd Allow 64 chars in classic mode chat input 2017-01-04 18:56:32 +11:00
UnknownShadow200
61705d548a Add Disconnected event 2016-12-31 11:40:30 +11:00
UnknownShadow200
a34178bd29 launcher: log non-fatal exceptions to launcher.log instead of crash.log 2016-12-28 11:27:29 +11:00
UnknownShadow200
9728a38a4e Fix last commit for particles 2016-12-21 14:38:27 +11:00
UnknownShadow200
4668e3e441 Fixed last commit 2016-12-21 14:37:17 +11:00
UnknownShadow200
eddf8229f0 Optimise block tinting 2016-12-21 14:27:24 +11:00
Goodlyay
a4cb1e80be Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
2016-12-20 19:05:29 -08:00
UnknownShadow200
07796be1a3 Style: TerrainParticle now has block ID 2016-12-20 21:07:07 +11:00
UnknownShadow200
e69f1c862b Style: match indent 2016-12-20 17:09:16 +11:00
Goodlyay
50d51f0935 Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp 2016-12-19 21:59:23 -08:00
Goodlyay
e58d819d56 Core: add fence/wall support into RotatePillar. 2016-12-19 21:59:18 -08:00
UnknownShadow200
c8a2f53f7a Launcher: fix pasting 2016-12-20 11:51:49 +11:00
UnknownShadow200
699c16826e Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-12-15 21:17:37 +11:00
UnknownShadow200
9d6c03e2b6 Launcher: fix parsing of json with double quote in server name 2016-12-15 21:16:57 +11:00
UnknownShadow200
2408984a6b Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender) 2016-12-10 07:56:09 +11:00
UnknownShadow200
683719fb7c style: minor cleanup in AutoRotate 2016-12-08 09:45:18 +11:00
Goodlyay
9faddef842 Remove test chat, whoops. 2016-12-07 13:56:06 -08:00
Goodlyay
1b505e1ddf Core: Add pillar UD WE NS support to auto rotate. 2016-12-07 13:55:18 -08:00
UnknownShadow200
e769fe8b7f Style: move autorotate stuff into separate file 2016-12-07 21:55:00 +11:00
UnknownShadow200
b785c3e2b7 core: /client cuboid now takes block names 2016-12-07 21:27:12 +11:00
Goodlyay
d4a50ef33f Core: add support for auto-rotating blocks
based on name
2016-12-07 00:22:01 -08:00
UnknownShadow200
405fe46544 make more things public 2016-12-04 19:02:16 +11:00
UnknownShadow200
e33d39685c Style: Make more code available to external plugins. 2016-12-03 19:26:38 +11:00
UnknownShadow200
fb30269cae fix last commit 2016-12-03 18:56:29 +11:00
UnknownShadow200
0d3102c868 Finish plugin support 2016-12-03 18:49:21 +11:00
UnknownShadow200
dddc9954b7 Client: start work on loading external plugins 2016-12-03 17:44:45 +11:00
UnknownShadow200
9e7334fec7 Core: fix crashing if texture is not power of two dimensions (Thanks Joshim4). 2016-12-02 21:33:56 +11:00
UnknownShadow200
75f0a73841 Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
UnknownShadow200
619ebafca1 more work on abstracting lighting 2016-12-02 15:29:23 +11:00
UnknownShadow200
b9f404ad08 more work on abstracting lighting 2016-12-02 15:05:09 +11:00
UnknownShadow200
4d1ef1a65b more work on lighting abstraction 2016-11-29 21:25:39 +11:00
UnknownShadow200
2986773b51 Abstract block lighting 2016-11-29 21:01:18 +11:00
UnknownShadow200
6ec9c2d4b8 Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay) 2016-11-27 22:02:30 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Goodlyay
72075b426a Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp 2016-11-19 16:56:48 -08:00
Goodlyay
f2b799e460 Core: Fix fullbright glow in advanced lighting mode. 2016-11-19 16:05:22 -08:00
UnknownShadow200
7b8c9b4e56 Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib 2016-11-17 22:58:07 +11:00
UnknownShadow200
231838bd3e Core: Fix colour code issue again 2016-11-13 15:23:54 +11:00
UnknownShadow200
30eec530fb Core: Fix being unable to change settings if , is used instead of . for decimal point. (Thanks SpaceDot) 2016-11-11 09:42:34 +11:00
Goodlyay
39a15058ed Fix last commit. 2016-11-09 20:39:21 -08:00
Goodlyay
b33b142d6e Core: Make block-in-hand bobbing closer to classic. 2016-11-09 20:37:16 -08:00
Goodlyay
afc1100a8b Core: Fix timing on footsteps. 2016-11-08 21:19:37 -08:00
UnknownShadow200
96710328a8 Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
2016-11-06 14:40:39 +11:00