UnknownShadow200
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bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
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f8e19afe65
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Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
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UnknownShadow200
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ec4b708a84
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Fix not being able to select sprites, start work on camera clipping.
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2015-12-31 09:28:19 +11:00 |
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UnknownShadow200
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b0230dd819
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Initial work for Android.
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2015-12-16 18:16:27 +11:00 |
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UnknownShadow200
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dacd6e4f44
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Use MinBB/MaxBB in place of +0/+1, except for mesh builder.
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2015-12-15 13:36:49 +11:00 |
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UnknownShadow200
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3e6e270044
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Fix water/lava parkour being more difficult than classicube. Big thanks to venom983 to lots of assistance with testing.
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2015-12-14 16:02:03 +11:00 |
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UnknownShadow200
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c2bd4c7971
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Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table.
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2015-10-29 20:41:18 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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bf18a732c5
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Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics.
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2015-10-25 07:40:58 +11:00 |
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UnknownShadow200
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9e15c3775b
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Add tab to new launcher, make sprite bounding boxes exactly match the texture.
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2015-10-22 18:29:12 +11:00 |
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UnknownShadow200
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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cd7190e9eb
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Fix bugs with third person camera over-aggressively culling, add forward facing third person camera, slightly decrease selection box for sprites.
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2015-10-21 07:37:18 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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2674cabfaa
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Store passwords and mpasses using ProtectedData class when available. (e.g. CryptProtectData on windows) Now also save sign in username and password.
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2015-10-09 19:53:17 +11:00 |
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UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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12da9e5d7a
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Fix Y offseting being incorrect for self teleportation packets, remove ugly hack in Entity.Physics and fixes #78.
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2015-09-20 07:18:41 +10:00 |
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UnknownShadow200
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41c091e832
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Fix rotations being slightly off, also push up player if they get stuck in a block.
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2015-09-17 19:41:03 +10:00 |
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UnknownShadow200
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13c456c7c5
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Improve slab collision detection, should fix #65.
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2015-09-15 06:27:52 +10:00 |
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UnknownShadow200
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061d9f7745
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Player should only be able to go outside map boundaries (except for flying above the map) when noclip is enabled, fixes #64.
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2015-09-10 14:33:04 +10:00 |
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UnknownShadow200
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09939603de
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Simplify Vector and Matrix structs.
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2015-08-16 10:51:14 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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