Commit graph

1541 commits

Author SHA1 Message Date
UnknownShadow200
29696560be Fix changing a colour code not changing colour in chat, only extended input widget. 2016-06-25 23:04:25 +10:00
UnknownShadow200
0fae1bab87 Fix depth testing for held block. 2016-06-25 21:02:20 +10:00
UnknownShadow200
6fe8991f33 Don't apply fall tilting when flying or noclip mode. 2016-06-25 20:35:04 +10:00
UnknownShadow200
513e330337 Merge pull request #221 from Goodlyay/master
Add velocity based tilt to view bobbing.
2016-06-25 20:23:58 +10:00
UnknownShadow200
dbe5d751b3 Merge pull request #220 from UnknownShadow200/HeldBlock
Held block
2016-06-25 19:58:37 +10:00
Goodlyay
ce2e297551 Add velocity based tilt to view bobbing. 2016-06-25 02:48:35 -07:00
Goodlyay
b4ddaceecb Merge remote-tracking branch 'refs/remotes/origin/HeldBlock' 2016-06-25 02:39:27 -07:00
UnknownShadow200
d3a0cb69c7 Use rewrited view bobbing by goodlyay. (Much much thanks) 2016-06-25 16:13:45 +10:00
UnknownShadow200
f960043a08 Colour held block, more work on dig anim. 2016-06-25 13:48:12 +10:00
UnknownShadow200
b1a60aa84e Fix ctrl+backspace (Thanks FabTheZen). 2016-06-25 10:21:39 +10:00
UnknownShadow200
81a8fb3de5 Make view bobbing anim better. 2016-06-24 23:34:49 +10:00
UnknownShadow200
23f5be9370 More work on dig anim. 2016-06-24 22:30:09 +10:00
UnknownShadow200
913e3570b5 Adjust held block for block height and initial work on dig anim. 2016-06-24 22:01:21 +10:00
UnknownShadow200
8bdbefb5b2 Fix swing anim and held block moving. 2016-06-24 21:28:00 +10:00
UnknownShadow200
ed6e4463c1 First part of heldblock rewrite. (Thanks goodlyay) 2016-06-24 20:53:22 +10:00
UnknownShadow200
df986441f8 Make 'Back to X' buttons same as classic. (Thanks FrostFox) 2016-06-24 20:21:33 +10:00
UnknownShadow200
123b452fbc Fix crosshairs being every so slightly off centre. (Thanks goodlyay) 2016-06-23 12:41:46 +10:00
UnknownShadow200
df12571d96 Don't load a texture if it is bigger than gpu's max supported size. 2016-06-23 10:50:51 +10:00
UnknownShadow200
635aa4d348 Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending. 2016-06-22 18:50:47 +10:00
UnknownShadow200
6a12fc721c Scale model name with model scale. 2016-06-21 23:33:09 +10:00
UnknownShadow200
46095f6db9 Use methods compatible with OpenTK 1.0 API. 2016-06-21 08:34:27 +10:00
UnknownShadow200
11f2695771 Make bottom right text group same location as normal chat group, reduce code duplication. 2016-06-20 20:21:07 +10:00
UnknownShadow200
f533e99418 Fix CPE blocks still showing in inventory even when server does not use CPE blocks. (Thanks Ankeraout) 2016-06-19 20:52:09 +10:00
UnknownShadow200
f584605906 Make widget resizing code nicer. 2016-06-18 23:25:50 +10:00
UnknownShadow200
52d25c081a Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size. 2016-06-18 23:11:06 +10:00
UnknownShadow200
27965f4cfb Selecting another widget should not reset cursor blink in launcher. 2016-06-16 23:19:26 +10:00
UnknownShadow200
4d4ca0adc6 Trim whitespace and newlines when pasting text from clipboard. 2016-06-16 10:12:49 +10:00
UnknownShadow200
fc688b53d2 Vertex counter now only counts vertices actually submitted to the GPU for drawing. (Thanks Empy) 2016-06-15 21:39:51 +10:00
UnknownShadow200
eb647d1592 Use dirty regions for caret blinking to minimise redraw. 2016-06-12 23:07:39 +10:00
UnknownShadow200
d49246a228 More cleanup, in preparation for dirty regions. 2016-06-12 19:48:02 +10:00
UnknownShadow200
3bc53eeecb Add functions for partial redrawing of launcher framebuffer (currently unused). 2016-06-12 19:07:59 +10:00
UnknownShadow200
aa6cf4c03e Add old windows platform drawer that works for windows 98. 2016-06-12 17:34:27 +10:00
UnknownShadow200
45155390e1 Fix issue #208 for sure this time. 2016-06-12 14:26:59 +10:00
UnknownShadow200
f86017ffe1 Fix 'TNT' showing in block menu as 'TN t'. 2016-06-12 12:45:39 +10:00
UnknownShadow200
18c5785ace Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208. 2016-06-12 10:16:23 +10:00
UnknownShadow200
1e2cd769fe Consistently use 'block' instead of 'tile'. 2016-06-11 18:38:20 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
e1d9b979cb Make water/lava be offset down by 1.5 pixels to match original classic. 2016-06-11 17:15:29 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
a9826f9832 Add a .gitattributes file that specifies that source files should always use crlf line endings. 2016-06-11 08:13:55 +10:00
UnknownShadow200
c44266865d Chat input should cover whole window width in pure classic mode, partially addresses #170. (Thanks FrostFox) 2016-06-10 23:37:47 +10:00
UnknownShadow200
1ab620559b Fix key bindings not working due to mono compiler issue with enum initalisers. 2016-06-10 17:17:10 +10:00
UnknownShadow200
6a158b8314 Move key bindings widgets down and make interface more consistent. 2016-06-10 16:39:04 +10:00
UnknownShadow200
2ae7a63adb Use < > to move between key bindings pages. 2016-06-10 16:22:46 +10:00
UnknownShadow200
58aea5ca6b Refactor key bindings menus. 2016-06-10 15:19:14 +10:00
UnknownShadow200
41a85c95c1 Make selected block outline a bit better. 2016-06-09 00:26:39 +10:00
UnknownShadow200
1b8861b8a9 Don't render hotbar twice when inventory menu is open, oops. 2016-06-08 15:24:33 +10:00
UnknownShadow200
585bde4454 Do not toggle depthwrite on/off in weather renderer unless necessary. 2016-06-08 15:16:31 +10:00
UnknownShadow200
1158193ad1 Fix selected block outline not showing when looking through map edge water. 2016-06-08 15:04:17 +10:00
UnknownShadow200
d06110f571 Make selected block lines smaller (Thanks Coliop). 2016-06-08 13:54:46 +10:00