UnknownShadow200
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0e6f529303
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Fix client crashing when font texture isn't 32bpp, closes #168. (Thanks AndrewPH)
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2016-04-14 22:52:13 +10:00 |
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UnknownShadow200
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96d435edfc
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Optimise entity rendering, improves FPS when you have 100-200 models rendering.
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2016-04-14 16:21:13 +10:00 |
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UnknownShadow200
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131b18bc67
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Quick fix for client not working in multiplayer. (Thanks MrGoober)
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2016-04-14 15:29:05 +10:00 |
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UnknownShadow200
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bdbe0e0337
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
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UnknownShadow200
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a58bdddc2d
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Modularise picking handling into a separate file.
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2016-04-14 14:31:55 +10:00 |
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UnknownShadow200
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02a21ab050
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Alt+F4 and Cmd+Q on OSX should also close the launcher. (Thanks AndrewPH)
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2016-04-14 11:51:52 +10:00 |
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UnknownShadow200
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08ae814bb2
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Cmd+Q should close client on osx, closes #169. (Thanks AndrewPH)
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2016-04-14 11:09:49 +10:00 |
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UnknownShadow200
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93c35029a3
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Make zoom fov only active when key binding is held down, to match optifine. (Thanks 123DontMessWitMe)
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2016-04-14 07:38:25 +10:00 |
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UnknownShadow200
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7803c582e3
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-13 21:32:21 +10:00 |
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UnknownShadow200
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ce2efa5ba9
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Properly fix workaround for D3 server bug. (Thanks Evander)
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2016-04-13 21:30:14 +10:00 |
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UnknownShadow200
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4dca01a619
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Optimise map rendering - we keep track of which 1D texture atlases actually have any chunks in the world using them at all (in addition to the test on visible chunks), thus we can skip entire rows.
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2016-04-13 17:40:09 +10:00 |
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UnknownShadow200
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19af48ca3a
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Optimise default.png to draw characters in blocks (have same fontY and colour), minorly improves performance.
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2016-04-11 20:06:50 +10:00 |
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UnknownShadow200
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b7342d79af
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Fix client clock showing 'minss' instead of 'mins' when playing for one hour and X minutes. (Thanks supasoph654)
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2016-04-11 18:54:11 +10:00 |
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UnknownShadow200
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88215acf1d
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Fix http:// urls causing underline to be drawn wrongly. (Thanks BPzeBanshee)
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2016-04-11 18:50:01 +10:00 |
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UnknownShadow200
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c797909e76
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We can manually ignore colour codes for the default.png text drawing backend, allocates less memory and optimises performance.
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2016-04-11 14:42:59 +10:00 |
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UnknownShadow200
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3de395cb9f
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Quick fix for console window showing.
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2016-04-11 11:37:16 +10:00 |
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UnknownShadow200
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ed1e540c8e
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Add (untested) support for physics and custom blocks.
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2016-04-11 10:20:10 +10:00 |
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UnknownShadow200
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c050ae7a9e
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Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
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2016-04-11 09:55:02 +10:00 |
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UnknownShadow200
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ba3418908d
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Fix top face in IsometricBlockRenderer being oriented incorrectly. (Thanks goodlyay)
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2016-04-10 15:21:44 +10:00 |
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UnknownShadow200
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136ea14ed0
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Fix selecting a texture pack locally, and then using /rejoin or /reload, not re-applying the server's texture pack. (Thanks 123DontMessWitMe)
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2016-04-09 11:36:39 +10:00 |
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UnknownShadow200
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b15106c960
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Fix client crashing in classic mode when pasting past 62*3 characters.
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2016-04-09 07:44:16 +10:00 |
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UnknownShadow200
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119cd745ed
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Use same block names as classicube for wools, only show 'block name' in classic mode. (Thanks FrostFox) Fixes #147.
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2016-04-09 07:29:20 +10:00 |
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UnknownShadow200
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d06ba7c249
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Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157.
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2016-04-09 06:56:57 +10:00 |
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UnknownShadow200
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1934749aa1
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Alt+Click in inventory menu should not close the menu (Thanks FabTheZen), closes #163.
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2016-04-08 23:41:38 +10:00 |
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UnknownShadow200
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0866009fef
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Alt+Scrolling in inventory should scroll hotbar instead (Thanks FabTheZen), closes #161.
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2016-04-08 12:16:30 +10:00 |
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UnknownShadow200
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8807bff0db
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Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay)
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2016-04-08 09:48:55 +10:00 |
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UnknownShadow200
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fb0fdce7ab
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Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
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2016-04-07 21:35:26 +10:00 |
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UnknownShadow200
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4946926552
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Quick fix for compile errors in last commit.
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2016-04-06 17:44:41 +10:00 |
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UnknownShadow200
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d1b26ef308
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Use more concise block names.
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2016-04-06 17:38:32 +10:00 |
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UnknownShadow200
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221dff8081
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Quick fix for some maps not loading in singleplayer.
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2016-04-05 22:06:57 +10:00 |
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UnknownShadow200
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ea997f2eae
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Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe)
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2016-04-05 21:36:54 +10:00 |
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UnknownShadow200
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867e204825
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Inventory menu should use classic background colour when in classic mode, also bedrock should not be shown when in classic mode but hax is disabled. (Thanks FrostFox)
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2016-04-05 18:35:40 +10:00 |
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UnknownShadow200
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f9afc9e3ee
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100 is not sensitive enough for some mice, increase it to 200. (Thanks RazorTheKing520)
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2016-04-03 22:29:20 +10:00 |
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UnknownShadow200
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22217a833b
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Fix lava always being pickable (Thanks BPzeBanshee), closes #148.
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2016-04-03 20:51:20 +10:00 |
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UnknownShadow200
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35fa930ece
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Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog.
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2016-04-03 15:17:57 +10:00 |
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UnknownShadow200
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d012d7dd0a
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Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
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2016-04-03 08:31:11 +10:00 |
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UnknownShadow200
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22be9bbfe0
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First optimisation of classic mode background drawing.
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2016-04-01 15:12:35 +11:00 |
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UnknownShadow200
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e66116bdf4
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Fix respawn on non-air blocks. (Thanks goodlyay)
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2016-04-01 11:44:51 +11:00 |
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UnknownShadow200
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3f146a15e6
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Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen)
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2016-04-01 10:24:47 +11:00 |
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UnknownShadow200
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785222cc8f
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Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
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2016-03-31 23:14:54 +11:00 |
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UnknownShadow200
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634b3213c3
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
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UnknownShadow200
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dbc2311435
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Modularise ray casting into its own file.
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2016-03-31 19:53:33 +11:00 |
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UnknownShadow200
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27ff9d3e44
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Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone)
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2016-03-31 16:33:36 +11:00 |
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UnknownShadow200
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1e19178b88
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Release 0.98.8
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2016-03-31 00:10:41 +11:00 |
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UnknownShadow200
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331f683a5c
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Implement same logic in launchers table widget too.
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2016-03-30 23:22:44 +11:00 |
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UnknownShadow200
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32697c43ca
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Implement proper scrollbar for the block inventory, partially addresses #141.
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2016-03-30 22:43:08 +11:00 |
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UnknownShadow200
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2ab0bba083
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Tidy up generate level menu a bit.
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2016-03-30 21:48:55 +11:00 |
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UnknownShadow200
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993b93558e
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Now all options show their values.
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2016-03-30 18:34:37 +11:00 |
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UnknownShadow200
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37c6d8c84e
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Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value.
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2016-03-30 18:03:52 +11:00 |
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UnknownShadow200
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abf965b346
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Fix respawn not working properly with larger models. (Thanks goodlyay)
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2016-03-30 17:27:09 +11:00 |
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