Commit graph

152 commits

Author SHA1 Message Date
UnknownShadow200
514d16a313 Add Switch to readme and fix PSP/PS Vita builds 2024-03-17 07:31:59 +11:00
UnknownShadow200
c087dfac50 Dreamcast: Optimise a tiny bit 2024-03-12 23:43:58 +11:00
UnknownShadow200
89725e4676 Transfer repository to ClassiCube organization
Dreamcast: Also fix loading messages being trimmed
2024-02-20 11:52:31 +11:00
UnknownShadow200
c74151e289 NetBSD github actions too 2024-02-19 20:56:06 +11:00
UnknownShadow200
57cbd94469 PSP: Fix launcher not displaying and fix game usually crashing after several seconds (Thanks Zekiu, fixes #1144 and fixes #1145) 2024-02-06 11:52:14 +11:00
Goodlyay
653c6497ae
Update readme.md 2024-02-02 20:47:46 -08:00
UnknownShadow200
936abbf453 Webclient: Set default stack size to 1 MB
Newer emscripten versions now only give a 64 KB stack by default (https://github.com/emscripten-core/emscripten/pull/18191)
Older emscripten versions gave a 5 MB stack by default, so we can allocate 4 MB more for use by the game itself
2024-01-10 19:49:39 +11:00
UnknownShadow200
0d24afb9b8 Webclient: Fix L/R and ZL/ZR being swapped 2023-12-21 20:47:32 +11:00
UnknownShadow200
d04327c5e7 Expand /client blockedit to also allow editing sounds, try to fix crashing on PS3 2023-12-12 22:51:02 +11:00
UnknownShadow200
0473b89e7f Vita: Fix attempting to connect to servers usually immediately failing 2023-12-10 13:10:45 +11:00
UnknownShadow200
19038d55a4 Vita: Try to fix networking, take 3 2023-12-08 07:18:38 +11:00
UnknownShadow200
ce6a8d2516 PS3: Fix to compile again 2023-11-30 19:12:21 +11:00
UnknownShadow200
677edba22e Change console links in readme to classicube.net pages 2023-11-30 07:20:30 +11:00
UnknownShadow200
87d4d84107 Nintendo 64 port somewhat works 2023-11-17 08:52:58 +11:00
UnknownShadow200
76c175e61d Make it compile in MSVC again 2023-10-07 22:20:30 +11:00
Caleb Butler
cc933ced82 Remove -O2 from readme 2023-10-02 12:41:09 -04:00
Caleb Butler
13f73de403 Remove external math lib dependency
Replace external math lib functions with our own custom versions.
2023-10-01 22:13:28 -04:00
UnknownShadow200
899b66ae13 BearSSL backend: Fix socket read/write errors not being initialised to 0 2023-09-27 20:49:16 +10:00
UnknownShadow200
388b9daac4 Configure BearSSL to always rely on ClassiCube's platform function to retrieve the current time 2023-09-26 22:08:05 +10:00
UnknownShadow200
9a1072d45a Tidy up readme 2023-09-26 21:13:23 +10:00
UnknownShadow200
fbdac77bb2 Add Vita and PS3 instructions to readme, add actions workflows for Xbox and Vita 2023-09-16 22:50:22 +10:00
UnknownShadow200
8aa4ee0096 Xbox: At least something actually renders in 3D now 2023-08-27 14:58:49 +10:00
UnknownShadow200
564c21cd43 Vita: Blending and depth only rendering works now 2023-08-23 22:57:21 +10:00
UnknownShadow200
93f941e217 Vita: System fonts at least draw something now 2023-08-23 20:23:16 +10:00
UnknownShadow200
8217c46634 Expand supported systems in readme, and also change dreamcast joystick camera movement to scale depending on elapsed time 2023-08-22 18:13:44 +10:00
UnknownShadow200
226ab77824 Better support longer texture pack URLs
Dreamcast/GameCube/Wii: Fix system font height being incorrect
2023-08-14 22:36:02 +10:00
UnknownShadow200
0c54b9d696 WIP on better supporting gamepad as an alternative input source
Also move PSP to newer window style implementation
For Visual Studio project, move windowing backends to separate Window folder
Also add more console backends into the Visual Studio project
2023-08-12 21:10:50 +10:00
UnknownShadow200
bfada15b23 3DS/PSP: Fix rarely drawing from wrong vertex buffer 2023-08-12 09:38:47 +10:00
UnknownShadow200
29ea9139d1 Consoles: Allow rebinding mappings
3DS: Also fixes that clicking on bottom screen would always mass delete blocks
2023-08-04 20:11:14 +10:00
UnknownShadow200
d3783eec8b 3DS: Fix facing opposite direction, fix some rendered chunks getting unexpectedly frustum culled 2023-07-29 20:02:29 +10:00
UnknownShadow200
ca02f5e4a4 Improve readme TCC and console compiling instructions (Thanks uneven) 2023-07-23 13:53:40 +10:00
UnknownShadow200
d10df783e8 Various build improvements for 3DS, GameCube, Wii, PSP, Haiku
Fix PSP build not compiling, and makefile not working due to not having -I and -L paths
Fix GameCube build not compiling
Change Haiku build to avoid using libexecinfo
Add github action workflows for 3DS, PSP, GameCube/Wii, Haiku
2023-07-16 16:56:11 +10:00
UnknownShadow200
0ef0e2bd9f WIP better BeOS support 2023-07-15 11:30:47 +10:00
UnknownShadow200
259147d6ef Add readme note to change app ID on android/ios to avoid installation conflict between modified versions and original classicube client, also fix SChannel SSL backend not compiling on some MinGW versions 2023-07-15 09:41:40 +10:00
UnknownShadow200
2caa47452e Wii/Gamecube: Add rudimentary controls, add makefiles, fix launcher rendering being completely wrong colours 2023-07-01 13:31:11 +10:00
UnknownShadow200
c4858bb8d0 Windows: Fix crash handling stackwalking code rarely crashing
Based on the CPU registers provided in the crash log, the crash was happening near the end of copying from 'ctx' to 'copy' local variable

Given that the user was running on Windows 95/98, it's quite possible that the 'ctx' CONTEXT was smaller in older operating systems - and so trying to copy a full sized CONTEXT into 'copy' would mean that memory past the smaller sized CONTEXT was wrongly read, which could thus rarely cause an access violation

I can't confirm whether this is actually the case or not though, since I couldn't easily find SDK headers for Windows 95/98.

But since we don't care about StackWalk modifying the CONTEXT provided as an argument anyways (given that the process will be terminated right after this), the simplest solution is to just pass the original 'ctx' to StackWalk instead of passing a copy of the CONTEXT
2023-06-23 20:42:12 +10:00
UnknownShadow200
5f7526e732 Switch to ldexp in Vorbis float32_unpack 2023-06-10 17:37:22 +10:00
UnknownShadow200
fd6301a840 Update buildbot.sh with more recent changes, and minorly tidy up readme 2023-06-09 23:25:21 +10:00
UnknownShadow200
20277e4dec Fix clicking links not working on Windows 95/98, improve readme a bit to be clearer about OpenGL 1.1 support and link to WIP compiling with overriden defaults 2023-06-08 22:15:37 +10:00
UnknownShadow200
09d000fec2
Tidy up and expand readme a bit 2023-05-11 21:59:12 +10:00
UnknownShadow200
9eb115c991 Tidy up plugin compiling instructions, especially for mingw-w64 2023-01-17 20:46:25 +11:00
UnknownShadow200
b714af1fe0 Haiku: Fix default build
Minorly simplify OpenGL context code too
2022-10-31 23:42:57 +11:00
UnknownShadow200
94ab244eeb Add unfinished SerenityOS port 2022-10-18 21:27:16 +11:00
UnknownShadow200
f05c275b25 Haiku: Implement partial open file dialog support, and make launcher drawing faster by avoiding unnecessary image blit
Also switch over makefile and instructions to use native haiku windowing backend by default
2022-10-06 23:56:54 +11:00
UnknownShadow200
3f6d9d4d20
Merge pull request #967 from UnknownShadow200/WebStartup1
Load IndexedDB and textures asynchronously in webclient
2022-09-22 10:29:26 +10:00
UnknownShadow200
24a54e1b1b Importing preclassic and classic 0.13 maps now defaults to spawning at above ground in centre of the map
Previously you used spawned at same position as spawn position from previous level, which typically resulted in spawning underground somewhere

Also fix Visual Studio Command Line compilation instructions not actually compiling due to missing comdlg32 link library (Thanks popgoesme700)
2022-09-20 20:46:18 +10:00
UnknownShadow200
9f76f39cc7 Fix files not being loaded after saving, and fix documentation for changes 2022-09-12 20:23:31 +10:00
UnknownShadow200
dcbd7d8b94 Simplify mingw compiling instructions 2022-08-21 20:58:12 +10:00
UnknownShadow200
224df71aac Improve ios/android instructions in readme, and also get rid of one redundant frame in stacktraces on some platforms 2022-08-17 21:17:09 +10:00
UnknownShadow200
cb3d8db550 iOS: Fix some input widgets being shifted offscreen
Android: Attempt to show error dialog when EGL context creation fails
Windows: Remove unnecessary Direct3D9Ex S_PRESENT_OCCLUDED result check
2022-06-01 20:18:42 +10:00