Commit graph

154 commits

Author SHA1 Message Date
UnknownShadow200
6dbce98a67 Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan). 2016-01-09 21:45:25 +11:00
UnknownShadow200
2193038449 Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer. 2016-01-07 23:39:12 +11:00
UnknownShadow200
2aa00c1684 Optimise large maps even further. 2016-01-04 22:14:03 +11:00
UnknownShadow200
cac62b14db Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps. 2016-01-04 20:10:14 +11:00
UnknownShadow200
b6035298a1 Fetch better grass step sounds, also use RGB triplets instead of hex colour codes in the launcher. 2015-12-31 21:43:16 +11:00
UnknownShadow200
76452c75d1 Implement EnvMapAppearance v2 extension. 2015-12-31 16:02:49 +11:00
UnknownShadow200
f8e19afe65 Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
UnknownShadow200
0a17f9e8f1 Adjust selected outline size dynamically depending on distance, fix direct connect settings not being loaded in the launcher. 2015-12-30 12:14:46 +11:00
UnknownShadow200
8b73b0a713 Minor code cleanup, separate event classes. 2015-12-29 16:24:54 +11:00
UnknownShadow200
a7210e3aa9 Fix clouds/sky on OSX. (Big, big thanks to imjonnyboy for the testing) 2015-12-29 14:04:01 +11:00
UnknownShadow200
30f9e7aee9 Combine ClassicubeScreen and MainScreen into one screen. 2015-12-26 23:27:42 +11:00
UnknownShadow200
1116c22a66 Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS) 2015-12-25 11:11:57 +11:00
UnknownShadow200
c52534923f Only apply fog when exactly intersecting with the block. 2015-12-24 21:48:14 +11:00
UnknownShadow200
1852330219 Adjust block in hand model so that blocks that aren't full height are more visible. 2015-12-24 00:00:54 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
d104b7f09d Add scrollable block select screen. 2015-12-18 11:39:34 +11:00
UnknownShadow200
e130868f70 Adjust UV range of clouds to always be >= 0. Should hopefully fix cloud rendering issues on OSX. 2015-12-18 00:11:57 +11:00
UnknownShadow200
fa358f9ad2 Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
UnknownShadow200
f652953582 Add a generation gui. 2015-12-10 21:36:55 +11:00
UnknownShadow200
2e317c4b99 Add proper sounds, fix block models, remove vertical water on map edges. 2015-12-03 20:35:40 +11:00
UnknownShadow200
4ccbc900a1 Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive. 2015-11-30 08:08:32 +11:00
UnknownShadow200
79690b405c Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture. 2015-11-29 09:50:00 +11:00
UnknownShadow200
030b0cfb46 Add option to change FOV, fetch glass break sounds, no sliding on ice when flying or noclip. 2015-11-27 12:06:11 +11:00
UnknownShadow200
66ab5ec52b More work on view bobbing III. 2015-11-24 20:53:29 +11:00
UnknownShadow200
0f08678139 More work on view bobbing. 2015-11-24 18:11:48 +11:00
UnknownShadow200
0defe3b66c Block break particles should account for block height, more work on rain particles. 2015-11-22 23:58:10 +11:00
UnknownShadow200
42381461be Convert %codes to &codes in input bar, treat name textures as billboards. 2015-11-21 14:27:58 +11:00
UnknownShadow200
4bf66fd021 Place/delete animations always show, sky should also move with clouds when clouds move above world height. 2015-11-21 08:47:43 +11:00
UnknownShadow200
ba9851a82f Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now. 2015-11-17 16:34:34 +11:00
UnknownShadow200
2e02593862 Fix ClassicalSharp not working properly when the Launcher is used via the terminal with its currently directory set to a different directory from the location of ClassicalSharp.exe, also add switch block animation. 2015-11-16 14:55:50 +11:00
UnknownShadow200
a0ac092787 Make left click animation nicer. 2015-11-16 13:21:36 +11:00
UnknownShadow200
608a6f7a37 Add left click animation for block in hand. 2015-11-16 12:50:18 +11:00
UnknownShadow200
4c219b8a46 Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation. 2015-11-16 12:20:01 +11:00
UnknownShadow200
83af1b5a2d Initial block in hand model. No left/right click animations yet though. 2015-11-16 10:48:51 +11:00
UnknownShadow200
cc0dd16c42 Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box. 2015-11-11 11:18:29 +11:00
UnknownShadow200
c5a1f5a27e Fix bug with tab list when help down from map change (Thanks 123DMWM), don't show sides/edge block if it is air, add basis for new colours/emotes gui. 2015-11-10 18:46:23 +11:00
UnknownShadow200
c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200
8130d91fc3 Bold selected name, some minor cleanup. 2015-11-04 20:36:01 +11:00
UnknownShadow200
62f1ca71d6 Fetch gui.png, sky should not move below map.Height + 8. 2015-11-04 07:12:05 +11:00
UnknownShadow200
928ab17ec2 More comments. 2015-11-03 16:26:15 +11:00
UnknownShadow200
6f60ae2c02 Make rain/snow fade out properly and make them much higher (looks nicer), fix update checking to the point it can now download to update.zip. 2015-11-03 08:34:16 +11:00
UnknownShadow200
d1818f6e23 Cleanup WeatherRenderer somewhat, add (non-working) update screen to new launcher. 2015-11-03 07:57:43 +11:00
UnknownShadow200
120c630c51 Make edge/side textures full bright when lava/magma/fire, adjust view distance so it's not obvious when the horizon disappears, fix input bar reporting max rather than actual height. 2015-11-02 19:02:24 +11:00
UnknownShadow200
42e86be6f0 Fix crashing when rainy but not drawing any vertices on nVidia cards, use default.png font for player names. 2015-11-02 17:29:56 +11:00
UnknownShadow200
bc92278291 More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
0d255b4586 More cleanup, fix map side textures being upside down. 2015-10-25 15:36:40 +11:00
UnknownShadow200
bf18a732c5 Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics. 2015-10-25 07:40:58 +11:00
UnknownShadow200
6748d3fe6d Fix entities being lit as shadows when standing in empty chunks, add support for 'push back' when placing blocks that intersect your position, making building much faster. Add more comments to various parts of the client. 2015-10-24 19:00:49 +11:00
UnknownShadow200
a6f90acf00 More comments. 2015-10-24 15:31:57 +11:00