UnknownShadow200
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6dbce98a67
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Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan).
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2016-01-09 21:45:25 +11:00 |
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UnknownShadow200
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2193038449
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Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer.
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2016-01-07 23:39:12 +11:00 |
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UnknownShadow200
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2aa00c1684
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Optimise large maps even further.
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2016-01-04 22:14:03 +11:00 |
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UnknownShadow200
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cac62b14db
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Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps.
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2016-01-04 20:10:14 +11:00 |
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UnknownShadow200
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b6035298a1
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Fetch better grass step sounds, also use RGB triplets instead of hex colour codes in the launcher.
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2015-12-31 21:43:16 +11:00 |
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UnknownShadow200
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76452c75d1
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Implement EnvMapAppearance v2 extension.
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2015-12-31 16:02:49 +11:00 |
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UnknownShadow200
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f8e19afe65
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Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
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UnknownShadow200
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0a17f9e8f1
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Adjust selected outline size dynamically depending on distance, fix direct connect settings not being loaded in the launcher.
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2015-12-30 12:14:46 +11:00 |
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UnknownShadow200
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8b73b0a713
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Minor code cleanup, separate event classes.
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2015-12-29 16:24:54 +11:00 |
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UnknownShadow200
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a7210e3aa9
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Fix clouds/sky on OSX. (Big, big thanks to imjonnyboy for the testing)
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2015-12-29 14:04:01 +11:00 |
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UnknownShadow200
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30f9e7aee9
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Combine ClassicubeScreen and MainScreen into one screen.
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2015-12-26 23:27:42 +11:00 |
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UnknownShadow200
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1116c22a66
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Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS)
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2015-12-25 11:11:57 +11:00 |
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UnknownShadow200
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c52534923f
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Only apply fog when exactly intersecting with the block.
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2015-12-24 21:48:14 +11:00 |
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UnknownShadow200
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1852330219
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Adjust block in hand model so that blocks that aren't full height are more visible.
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2015-12-24 00:00:54 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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d104b7f09d
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Add scrollable block select screen.
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2015-12-18 11:39:34 +11:00 |
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UnknownShadow200
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e130868f70
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Adjust UV range of clouds to always be >= 0. Should hopefully fix cloud rendering issues on OSX.
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2015-12-18 00:11:57 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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f652953582
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Add a generation gui.
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2015-12-10 21:36:55 +11:00 |
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UnknownShadow200
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2e317c4b99
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Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
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UnknownShadow200
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4ccbc900a1
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Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive.
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2015-11-30 08:08:32 +11:00 |
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UnknownShadow200
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79690b405c
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Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture.
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2015-11-29 09:50:00 +11:00 |
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UnknownShadow200
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030b0cfb46
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Add option to change FOV, fetch glass break sounds, no sliding on ice when flying or noclip.
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2015-11-27 12:06:11 +11:00 |
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UnknownShadow200
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66ab5ec52b
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More work on view bobbing III.
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2015-11-24 20:53:29 +11:00 |
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UnknownShadow200
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0f08678139
|
More work on view bobbing.
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2015-11-24 18:11:48 +11:00 |
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UnknownShadow200
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0defe3b66c
|
Block break particles should account for block height, more work on rain particles.
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2015-11-22 23:58:10 +11:00 |
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UnknownShadow200
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42381461be
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Convert %codes to &codes in input bar, treat name textures as billboards.
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2015-11-21 14:27:58 +11:00 |
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UnknownShadow200
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4bf66fd021
|
Place/delete animations always show, sky should also move with clouds when clouds move above world height.
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2015-11-21 08:47:43 +11:00 |
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UnknownShadow200
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ba9851a82f
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Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now.
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2015-11-17 16:34:34 +11:00 |
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UnknownShadow200
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2e02593862
|
Fix ClassicalSharp not working properly when the Launcher is used via the terminal with its currently directory set to a different directory from the location of ClassicalSharp.exe, also add switch block animation.
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2015-11-16 14:55:50 +11:00 |
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UnknownShadow200
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a0ac092787
|
Make left click animation nicer.
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2015-11-16 13:21:36 +11:00 |
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UnknownShadow200
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608a6f7a37
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Add left click animation for block in hand.
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2015-11-16 12:50:18 +11:00 |
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UnknownShadow200
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4c219b8a46
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Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation.
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2015-11-16 12:20:01 +11:00 |
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UnknownShadow200
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83af1b5a2d
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Initial block in hand model. No left/right click animations yet though.
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2015-11-16 10:48:51 +11:00 |
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UnknownShadow200
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cc0dd16c42
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Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box.
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2015-11-11 11:18:29 +11:00 |
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UnknownShadow200
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c5a1f5a27e
|
Fix bug with tab list when help down from map change (Thanks 123DMWM), don't show sides/edge block if it is air, add basis for new colours/emotes gui.
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2015-11-10 18:46:23 +11:00 |
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UnknownShadow200
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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8130d91fc3
|
Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
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62f1ca71d6
|
Fetch gui.png, sky should not move below map.Height + 8.
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2015-11-04 07:12:05 +11:00 |
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UnknownShadow200
|
928ab17ec2
|
More comments.
|
2015-11-03 16:26:15 +11:00 |
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UnknownShadow200
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6f60ae2c02
|
Make rain/snow fade out properly and make them much higher (looks nicer), fix update checking to the point it can now download to update.zip.
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2015-11-03 08:34:16 +11:00 |
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UnknownShadow200
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d1818f6e23
|
Cleanup WeatherRenderer somewhat, add (non-working) update screen to new launcher.
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2015-11-03 07:57:43 +11:00 |
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UnknownShadow200
|
120c630c51
|
Make edge/side textures full bright when lava/magma/fire, adjust view distance so it's not obvious when the horizon disappears, fix input bar reporting max rather than actual height.
|
2015-11-02 19:02:24 +11:00 |
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UnknownShadow200
|
42e86be6f0
|
Fix crashing when rainy but not drawing any vertices on nVidia cards, use default.png font for player names.
|
2015-11-02 17:29:56 +11:00 |
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UnknownShadow200
|
bc92278291
|
More comments in IGraphicsAPI.
|
2015-10-29 06:58:11 +11:00 |
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UnknownShadow200
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f63d1e35e1
|
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
|
2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
|
0d255b4586
|
More cleanup, fix map side textures being upside down.
|
2015-10-25 15:36:40 +11:00 |
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UnknownShadow200
|
bf18a732c5
|
Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics.
|
2015-10-25 07:40:58 +11:00 |
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UnknownShadow200
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6748d3fe6d
|
Fix entities being lit as shadows when standing in empty chunks, add support for 'push back' when placing blocks that intersect your position, making building much faster. Add more comments to various parts of the client.
|
2015-10-24 19:00:49 +11:00 |
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UnknownShadow200
|
a6f90acf00
|
More comments.
|
2015-10-24 15:31:57 +11:00 |
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