UnknownShadow200
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7182fa1c59
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cache pickingbounds for better perf
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2017-02-04 10:14:06 +11:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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UnknownShadow200
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f99e9eeb3a
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Fix crashing on close, remove file that somehow magically appeared?
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2015-07-21 19:05:59 +10:00 |
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UnknownShadow200
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f7b40a3d21
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Don't keep track of 'CurrentContext', don't pass opengl version to game window constructor as it is unnecessary, don't bother with reflection because we only really need to load 51 delegates.
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2015-07-10 07:07:19 +10:00 |
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UnknownShadow200
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062758a7b0
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Implement proper resizing handling in Direct3D api.
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2015-07-09 10:10:33 +10:00 |
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UnknownShadow200
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9436afb3f3
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Simplify classes that load unmanaged functions statically or dynamically. Remove unncessary namespaces from many declarations in both GL delegates and core class.
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2015-07-06 18:04:32 +10:00 |
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UnknownShadow200
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21fb55f292
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
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