UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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UnknownShadow200
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a682a57e31
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Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible.
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2016-01-31 22:53:42 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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04c47d493d
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Setup framework for AudioManager class.
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2015-11-27 07:33:56 +11:00 |
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UnknownShadow200
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184625e82f
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Oops, remove duplicate folder.
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2015-11-27 07:23:44 +11:00 |
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UnknownShadow200
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b1a972a905
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Add SoundPatcher and refactor ResourceFetcher, in preparation for fetching sound/music resources.
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2015-11-27 07:22:29 +11:00 |
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