UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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e02faa36e5
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Add exp fog (thanks goodlyay)
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2017-02-06 11:56:22 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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b9f404ad08
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more work on abstracting lighting
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2016-12-02 15:05:09 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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f95dde2ac1
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Fix sunlight/shadowlight colour persisting from previous map.
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2016-07-10 17:49:38 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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e05c1a14ed
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More work on EnvMapAppearance v3.
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2016-05-12 16:13:08 +10:00 |
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UnknownShadow200
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4401823fab
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Rain speed / Snow speed / Weather falloff are not hardcoded.
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2016-05-12 09:34:00 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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