UnknownShadow200
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0f15cf775e
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Use ionic.zlib for reading map files in singleplayer too
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2018-09-22 22:50:56 +10:00 |
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UnknownShadow200
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9adcf3d8a1
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Minorly optimise ionic.zlib
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2018-09-22 22:15:37 +10:00 |
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UnknownShadow200
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c2f60074b7
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Always use Ionic.Zlib for decompression, instead of only when compiled with mono compiler.
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2018-09-22 20:53:56 +10:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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7b8c9b4e56
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Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib
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2016-11-17 22:58:07 +11:00 |
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UnknownShadow200
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443c520bd0
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Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
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2016-08-20 10:38:33 +10:00 |
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UnknownShadow200
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e5cd574dae
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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