UnknownShadow200
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7effbe7932
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Simplify FastColour and raw packed colour
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2018-07-13 17:45:05 +10:00 |
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UnknownShadow200
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76d93b1718
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fix animations for inf tex
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2018-06-02 13:30:04 +10:00 |
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UnknownShadow200
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ca5d0899fd
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inf tex
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2018-06-01 19:33:44 +10:00 |
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UnknownShadow200
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3e0b6dc428
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fix rain particles in C client
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2018-04-29 13:48:36 +10:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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35219142cd
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Optimise BlockInfo.IsLiquid to be simple lookup table instead
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2018-01-13 09:21:24 +11:00 |
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UnknownShadow200
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0ee7101a55
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Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
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2017-12-18 21:27:44 +11:00 |
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UnknownShadow200
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43d7b35231
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Particle size is less hardcoded.
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2017-11-16 23:56:01 +11:00 |
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UnknownShadow200
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bee175eb7c
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Eliminate generics usage in Particle classes
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2017-10-13 12:10:03 +11:00 |
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UnknownShadow200
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ad5b6064e6
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Optimise particle rendering II
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2017-09-12 23:39:29 +10:00 |
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UnknownShadow200
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c37c356d54
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Optimise particle rendering to be 2-3x faster
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2017-09-12 22:55:26 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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fd6fbe5582
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Fix issues with tinted full bright blocks. (Thanks setey1)
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2017-01-08 11:37:04 +11:00 |
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UnknownShadow200
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9728a38a4e
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Fix last commit for particles
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2016-12-21 14:38:27 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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07796be1a3
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Style: TerrainParticle now has block ID
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2016-12-20 21:07:07 +11:00 |
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UnknownShadow200
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619ebafca1
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more work on abstracting lighting
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2016-12-02 15:29:23 +11:00 |
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UnknownShadow200
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2986773b51
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Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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Goodlyay
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deb56eed86
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Client: Improve block breaking particles.
Particles now only appear from within the block's bounds. They also
explode nicer.
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2016-09-24 13:52:59 -07:00 |
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UnknownShadow200
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17e2ee4398
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Block break particles of fullbright blocks should render at full bright. (Thanks goodlyay)
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2016-08-01 23:29:29 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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e8bd5033f3
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Reduce code duplication for particles.
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2016-05-11 19:37:31 +10:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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UnknownShadow200
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a682a57e31
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Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible.
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2016-01-31 22:53:42 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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04c47d493d
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Setup framework for AudioManager class.
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2015-11-27 07:33:56 +11:00 |
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UnknownShadow200
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184625e82f
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Oops, remove duplicate folder.
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2015-11-27 07:23:44 +11:00 |
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UnknownShadow200
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b1a972a905
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Add SoundPatcher and refactor ResourceFetcher, in preparation for fetching sound/music resources.
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2015-11-27 07:22:29 +11:00 |
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