Commit graph

66 commits

Author SHA1 Message Date
UnknownShadow200
a5bda7d22a Dreamast: Fix split screen mode not rendering right 2024-06-24 20:11:49 +10:00
UnknownShadow200
90643e8077 PS2: Optimise vertex transform using VU0 2024-06-22 11:20:22 +10:00
UnknownShadow200
73ea4968bc Dreamcast: Be a little bit more efficient in clipping by using z > 0 instead of z > -w 2024-06-21 23:54:24 +10:00
UnknownShadow200
655850e81a Dreamcast: simplify code a bit more 2024-06-21 19:25:02 +10:00
UnknownShadow200
fb54ec45ec 3DS: Try fixing chat open freeze 2024-06-20 22:45:09 +10:00
UnknownShadow200
6c778824a1 3DS: WIP tidying up suspend/restore code 2024-06-20 22:25:51 +10:00
UnknownShadow200
f3326f4f17 Consoles: Make Quit Game more stable 2024-06-20 22:14:42 +10:00
UnknownShadow200
5d31caf57b Vita: Be more specific for GPU alloc failures 2024-06-20 19:37:47 +10:00
UnknownShadow200
af3b4ed6d3 Slightly tidy up some console makefiles 2024-06-20 19:03:55 +10:00
UnknownShadow200
924a19e078 Allow window backends to override window scale dimension units, e.g. for PS2 2024-06-18 20:44:09 +10:00
UnknownShadow200
39627876d2 Document web requests/responses directly in LWeb.c 2024-06-12 20:46:17 +10:00
UnknownShadow200
c45a8149f7 Dreamcast: Fix held block being invisible 2024-06-12 20:20:32 +10:00
UnknownShadow200
6694f05ac5 Switch: Simplify audio code a bit 2024-06-12 19:13:21 +10:00
UnknownShadow200
0daccab319 Dreamcast: Simplfy code a bit 2024-06-12 18:34:02 +10:00
UnknownShadow200
018d8f8769 Revert camera changes to fix crashing plugins 2024-06-03 07:45:51 +10:00
UnknownShadow200
9db8b20f08 PS1 workflow 2024-06-01 18:11:21 +10:00
UnknownShadow200
f4865e4376 Try to fix Dreamcast/PS2 ports failing to compile 2024-05-20 07:25:57 +10:00
UnknownShadow200
e91fff6f85 TNT shouldn't blow up in singleplayer when in classic mode 2024-05-19 22:31:48 +10:00
UnknownShadow200
8621415f50 Dreamcast: Move clipflag calculation into vertex transform code 2024-05-14 17:52:02 +10:00
UnknownShadow200
fe7fd614da Dreamcast: Slightly optimise clipping 2024-05-07 19:15:08 +10:00
UnknownShadow200
14685d704c GameCube/Wii: Very slightly faster rendering 2024-05-05 14:43:13 +10:00
UnknownShadow200
3081e4b304 Implement comment state tracking for Gfx_SetAlphaBlending 2024-05-04 21:22:53 +10:00
UnknownShadow200
6f0918ee95 iOS: Set deployment target to 6.0 2024-05-04 08:57:39 +10:00
UnknownShadow200
798a2d6e1e Dreamcast: Increase powervr buffer size 2024-05-03 23:26:49 +10:00
UnknownShadow200
0b8f07f307 Add right version of last commit 2024-05-03 23:07:41 +10:00
UnknownShadow200
f1fdc2a177 Dreamcast: Try to optimise transform, and increase powervr buffer size 2024-05-03 22:53:42 +10:00
UnknownShadow200
084f1ecbaf Dreamcast: Fix game crashing when going back to menu 2024-04-26 11:45:48 +10:00
UnknownShadow200
2d307e6fc1 Dreamcast: Fix last commit oops 2024-04-25 22:19:53 +10:00
UnknownShadow200
6f5500d4e8 Dreamcast: WIP on split screen support 2024-04-25 22:07:33 +10:00
UnknownShadow200
6d555a3059 iOS: Try to fix corrupted pixels on button borders, add workflow 2024-04-24 21:35:36 +10:00
UnknownShadow200
92db4e2a9d Change workflows to use v4 upload 2024-04-23 21:26:29 +10:00
UnknownShadow200
1b3987a7da Dreamcast: Very minorly optimise vertex clipping 2024-04-23 11:36:39 +10:00
UnknownShadow200
81d697e3ec Dreamcast: Minorly optimise vertex transformation code by using hardcoded stride
The optimiser was interchanging the loops and unrolling them anyways, but was slightly limited because it couldn't make any assumptions about value of stride
2024-04-22 22:41:49 +10:00
UnknownShadow200
34e8b11919 Dreamcast: Minorly optimise by avoiding unnecessary vertex memcpy 2024-04-22 19:55:15 +10:00
UnknownShadow200
4a438fe907 Enable dependency tracking in makefile, so that changing a .h automatically causes .c files using it to be automatically recompiled 2024-04-13 08:52:20 +10:00
UnknownShadow200
0d36359615 3DS: Try to fix crash sometimes when quitting game 2024-04-07 15:27:56 +10:00
UnknownShadow200
d00174c680 3DS: Chat should be sent immediately after clicking Send, also display normal keyboard layout for 'number' input types since the 3DS numpad keyboard doesn't include a decimal point 2024-04-07 15:02:31 +10:00
UnknownShadow200
1b6ebc5baf 3DS: Try to transfer non-dynamic textures to VRAM 2024-04-07 14:43:29 +10:00
UnknownShadow200
43e2197a2d 3DS: Simplify Citro3D code a little bit 2024-04-07 14:31:41 +10:00
UnknownShadow200
2de2054c1c PS3/Vita: Revert to lowmem build since png decoding uses up too much stack space 2024-04-07 12:13:21 +10:00
UnknownShadow200
e76f9f3dd5 3DS: Non working fog 2024-04-07 10:47:04 +10:00
UnknownShadow200
f514155e83 3DS: Optimise to reduce GPU commands a bit 2024-04-07 09:46:59 +10:00
UnknownShadow200
efa38fe4f4 3DS: Embed citro3d source directly into the graphics backend 2024-04-07 09:06:34 +10:00
UnknownShadow200
c087dfac50 Dreamcast: Optimise a tiny bit 2024-03-12 23:43:58 +11:00
UnknownShadow200
e4b80f60a4 Dreamcast: Draw each quad as a triangle strip instead of two triangles 2024-02-15 19:31:05 +11:00
UnknownShadow200
3583aa29bc Dreamcast: Try to fix freeze/crash after leaving in-game and then trying to go in-game again 2024-02-02 21:37:53 +11:00
UnknownShadow200
fff5887126 Dreamcast: Try to simplify some things, doesn't fix issues though 2024-01-27 23:01:21 +11:00
UnknownShadow200
b2c70a479d Wii/GameCube: Switch to cooperative threading for map generator 2023-11-24 08:48:31 +11:00
UnknownShadow200
48f0cb7b1a Dreamcast: Slightly boost performance by attempting to perform polygon perspective division and clipping as a quad instead of 2 triangles when possible 2023-11-24 08:00:55 +11:00
UnknownShadow200
064be092e8 Dreamcast: Squeeze a bit more performance out of the system 2023-11-23 21:57:37 +11:00