UnknownShadow200
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652e697bf8
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Don't bother allocating a vertex buffer when map sides/edges is a gas draw type block such as air. Fixes #406
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2017-06-25 15:24:29 +10:00 |
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UnknownShadow200
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ddac95104c
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Show average ping in status in top left. Fixes #444
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2017-06-25 14:54:06 +10:00 |
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UnknownShadow200
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9d5f378be8
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Don't render backfaces of held block. Fixes #443.
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2017-06-25 14:49:17 +10:00 |
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UnknownShadow200
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4aad9a54cf
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less hardcoding in BlockModel
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2017-05-08 23:00:29 +10:00 |
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UnknownShadow200
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dd0b497136
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Initial work on inventory that supports multiple hotbars.
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2017-03-01 15:54:52 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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9b45596107
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Release 0.99.2 again. (Fix last commit, I am too tired)
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2016-07-09 00:18:50 +10:00 |
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UnknownShadow200
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d26f2a39b5
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Release 0.99.2. Dig animation still isn't quite right, annoyingly.
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2016-07-08 23:53:51 +10:00 |
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UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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UnknownShadow200
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f227bbfbbf
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Modularise animation part of held block into a separate file.
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2016-07-08 22:06:35 +10:00 |
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