UnknownShadow200
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e395eae957
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Added BeginFrame/EndFrame to IGraphicsApi.
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2015-06-05 17:52:45 +10:00 |
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UnknownShadow200
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e1ad415031
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Update Direct3D api again (untested).
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2015-06-04 06:16:35 +10:00 |
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UnknownShadow200
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aba1ae465c
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Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
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2015-05-31 17:00:34 +10:00 |
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UnknownShadow200
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c8ace076f5
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Use single DrawVb method.
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2015-05-31 16:58:45 +10:00 |
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UnknownShadow200
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ab42202a34
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Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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UnknownShadow200
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0cd3f22415
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Remove unused draw modes, remove BlendEquation enum.
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2015-05-31 08:51:33 +10:00 |
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UnknownShadow200
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d7d2418ad4
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Show Direct3D api some (untested) love.
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2015-05-31 08:48:50 +10:00 |
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UnknownShadow200
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22899a2613
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Remove unused AlphaBlendEq.
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2015-05-23 12:52:58 +10:00 |
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UnknownShadow200
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f309919ea5
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Implement more of the missing functions in DirectXApi.
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2015-05-23 07:23:42 +10:00 |
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UnknownShadow200
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c2b6ee83b1
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Remove support for non power of two textures.
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2015-05-23 06:16:17 +10:00 |
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UnknownShadow200
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b0b7285953
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Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method.
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2015-05-22 17:49:28 +10:00 |
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UnknownShadow200
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512657e009
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Remove unused ambient lighting code.
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2015-05-07 16:27:54 +10:00 |
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UnknownShadow200
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24ec46f37b
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Add block model, remove debug things from chicken model, add overload for DrawVertices.
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2015-01-04 12:13:07 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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