Commit graph

14 commits

Author SHA1 Message Date
UnknownShadow200
e395eae957 Added BeginFrame/EndFrame to IGraphicsApi. 2015-06-05 17:52:45 +10:00
UnknownShadow200
e1ad415031 Update Direct3D api again (untested). 2015-06-04 06:16:35 +10:00
UnknownShadow200
aba1ae465c Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum. 2015-05-31 17:00:34 +10:00
UnknownShadow200
c8ace076f5 Use single DrawVb method. 2015-05-31 16:58:45 +10:00
UnknownShadow200
ab42202a34 Downgrade to C# 3.0, use shorthand array initialisers where possible. 2015-05-31 08:57:05 +10:00
UnknownShadow200
0cd3f22415 Remove unused draw modes, remove BlendEquation enum. 2015-05-31 08:51:33 +10:00
UnknownShadow200
d7d2418ad4 Show Direct3D api some (untested) love. 2015-05-31 08:48:50 +10:00
UnknownShadow200
22899a2613 Remove unused AlphaBlendEq. 2015-05-23 12:52:58 +10:00
UnknownShadow200
f309919ea5 Implement more of the missing functions in DirectXApi. 2015-05-23 07:23:42 +10:00
UnknownShadow200
c2b6ee83b1 Remove support for non power of two textures. 2015-05-23 06:16:17 +10:00
UnknownShadow200
b0b7285953 Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method. 2015-05-22 17:49:28 +10:00
UnknownShadow200
512657e009 Remove unused ambient lighting code. 2015-05-07 16:27:54 +10:00
UnknownShadow200
24ec46f37b Add block model, remove debug things from chicken model, add overload for DrawVertices. 2015-01-04 12:13:07 +11:00
UnknownShadow200
423d365267 Add everything. 2014-12-17 14:47:17 +11:00