Commit graph

24 commits

Author SHA1 Message Date
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200
32697c43ca Implement proper scrollbar for the block inventory, partially addresses #141. 2016-03-30 22:43:08 +11:00
UnknownShadow200
3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
f6002ffa0b Start work on new humanoidmodel code (Big thanks to goodlyay). 2016-03-24 16:14:13 +11:00
UnknownShadow200
5668b3328f Chat/hud should still be rendered when map is loading/generating. (Thanks FabTheZen) 2016-02-04 16:27:26 +11:00
UnknownShadow200
70243e6838 Allow using non-arial font names. 2016-02-01 18:11:06 +11:00
UnknownShadow200
bad6ac3763 Make loading map/generating map screen more like original classic. (Thanks Darky64) 2016-01-30 22:37:54 +11:00
UnknownShadow200
8b73b0a713 Minor code cleanup, separate event classes. 2015-12-29 16:24:54 +11:00
UnknownShadow200
ffafd8023b Add background generating of singleplayer maps, show progress of generation. 2015-12-10 20:28:38 +11:00
UnknownShadow200
42381461be Convert %codes to &codes in input bar, treat name textures as billboards. 2015-11-21 14:27:58 +11:00
UnknownShadow200
97a38f3cf4 Show warning screen for first time a texture pack is sent to the client. Fix bugs with being able to press B in both error and map loading screens. 2015-11-14 17:56:36 +11:00
UnknownShadow200
f1a7a0e513 Remove 'Add new' from hotkeys, just clicking on empty hotkey line does the same thing. Make HUD show behind pause and block menu screen. 2015-11-08 17:03:44 +11:00
UnknownShadow200
e726a4aef8 Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
UnknownShadow200
e9c190c28c Refactor and comment gui, make tab list higher up and more solid. 2015-10-09 16:47:39 +11:00
UnknownShadow200
b0091a8628 Use isometric blocks in BlockSelectScreen. 2015-10-07 18:14:59 +11:00
UnknownShadow200
69e23c88e1 Separate various aspects of 'Game' class into own separate classes. 2015-10-02 16:03:55 +10:00
UnknownShadow200
63a42bbc68 Rewrite backend for 2D drawing to be far more modular. 2015-09-28 17:10:27 +10:00
UnknownShadow200
a119b2bddf Add support for EnvMapApperance v2 packets, other various cleanup. 2015-09-23 19:53:12 +10:00
UnknownShadow200
7826f84b55 Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
Renamed from 2D/Screens/LoadingMapScreen.cs (Browse further)