UnknownShadow200
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759bfebedc
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When run out of VRAM, attempt to repeatedly half view distance instead of immediately crashing
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2018-09-15 20:47:06 +10:00 |
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UnknownShadow200
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da46329987
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simplify events
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2018-09-06 12:58:03 +10:00 |
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UnknownShadow200
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4e71444731
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Redesign plugin and events api. Events are now a static class, plugins now use an API version.
This means mismatched client and plugin versions won't cause a crash due to MissingMethod etc. Although this does break all current plugins
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2018-09-06 09:15:51 +10:00 |
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UnknownShadow200
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36bf8548ce
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skip the next/prev window flags for vorbis, add function attributes for several functions
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2018-08-23 21:45:55 +10:00 |
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UnknownShadow200
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cd85c41a24
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fix arm with skeleton/zombie model, not showing custom skin for it when using full url
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2018-08-22 05:06:23 +10:00 |
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Goodlyay
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3b24617c62
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Fix skybox being mirrored in-game vs .png
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2018-08-02 20:08:37 -07:00 |
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UnknownShadow200
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cdb45aff12
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Fix not being able to look straight up or down with camera
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2018-08-02 20:00:26 +10:00 |
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UnknownShadow200
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915781c7ca
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64x64 default and custom mob textures now work
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2018-07-31 21:27:10 +10:00 |
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UnknownShadow200
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7ffef1b67a
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fix last commit with 64x64 skins
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2018-07-31 20:29:50 +10:00 |
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UnknownShadow200
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0f2327ea8a
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give zombie/skeleton/chibi model proper arms. other models no longer show an arm.
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2018-07-31 20:23:04 +10:00 |
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UnknownShadow200
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20c273ef64
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fix wrong fog colour for a few frames
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2018-07-21 04:52:57 +10:00 |
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UnknownShadow200
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b1ffb93fe5
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Start combining env/weather/borders/skybox in C client
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2018-07-21 04:29:58 +10:00 |
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UnknownShadow200
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8c091aa751
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simplify skybox code in C client
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2018-07-20 22:56:35 +10:00 |
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UnknownShadow200
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7f34c26ccd
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remove detection of 'useclouds' in texture pack zips, because this was undocumented and unintuitive.
You can still disable clouds with skyboxes by just moving them to -10000
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2018-07-17 16:08:59 +10:00 |
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UnknownShadow200
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7effbe7932
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Simplify FastColour and raw packed colour
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2018-07-13 17:45:05 +10:00 |
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UnknownShadow200
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6cdcbe9480
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Fix clickable chat not working in map loading screen
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2018-07-08 02:06:34 +10:00 |
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UnknownShadow200
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d445fc59e1
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Fix changing map border height not updating chunks on map border
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2018-07-08 01:46:27 +10:00 |
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UnknownShadow200
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e052f7eb5f
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minor code simplification in WorldEnv
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2018-07-07 13:38:58 +10:00 |
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UnknownShadow200
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5177c672eb
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Fix skybox rotating wrongly after rotating camera
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2018-07-05 22:14:42 +10:00 |
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UnknownShadow200
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92827b419f
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Cleanup Camera class
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2018-07-03 02:57:05 +10:00 |
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UnknownShadow200
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4c47fb9f8b
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Held block/arm now renders properly at any position, including millions of coords away from zero.
(i.e. always rendered at origin position)
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2018-07-02 20:42:54 +10:00 |
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UnknownShadow200
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322bcf1943
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fix build being 32 bit only (oops)
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2018-06-01 20:32:41 +10:00 |
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UnknownShadow200
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ca5d0899fd
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inf tex
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2018-06-01 19:33:44 +10:00 |
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UnknownShadow200
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3a8c3d1f99
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fix opengl 1.1 backend to semi show map properly again
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2018-05-31 15:59:38 +10:00 |
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UnknownShadow200
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7a7c5f1586
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Use a single VB per chunk, instead of one per 1D atlas, and another one per 1D atlas for translucent
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2018-05-31 15:40:02 +10:00 |
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f0f141758f
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If you're holding down tab list, still show it across world changes until you release tab (very important feature)
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2018-05-20 15:18:25 +10:00 |
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UnknownShadow200
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9461bbbf59
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add static qualifier for most functions in C client
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2018-05-18 22:35:52 +10:00 |
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UnknownShadow200
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94795c876b
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Port TexPackOverlay and ConfirmDenyOverlay to C, minor code cleanup
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2018-05-13 18:15:11 +10:00 |
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UnknownShadow200
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6f27061871
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Simplify terrain atlas code
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2018-05-12 14:25:01 +10:00 |
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UnknownShadow200
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70a5c73854
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prefer explicit interface implementation for IGameComponent
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2018-04-26 18:06:44 +10:00 |
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UnknownShadow200
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7f2b24b560
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Fix clipboard copy in C client
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2018-04-23 16:33:46 +10:00 |
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UnknownShadow200
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aaf1e66b97
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Port Game to C
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2018-04-20 18:48:34 +10:00 |
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20e9adbd24
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Port SoundsComponent to C
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2018-04-20 09:36:57 +10:00 |
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UnknownShadow200
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bfe4bc05e0
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Mostly port entity components to C.
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2018-04-19 21:52:16 +10:00 |
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UnknownShadow200
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d11a36a30f
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more work
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2018-04-18 21:43:55 +10:00 |
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UnknownShadow200
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ad75bf435e
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Port EditHotkeyScreen to C
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2018-04-08 09:18:38 +10:00 |
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UnknownShadow200
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30f5ae7947
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avoid blocks2 allocation in some cases
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2018-04-06 12:07:02 +10:00 |
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UnknownShadow200
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4151381ac2
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move CloudsTex into EnvRenderer.cs
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2018-04-02 08:53:30 +10:00 |
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UnknownShadow200
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76d2196464
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fix maxx/maxy/maxz not being reset after world reset
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2018-03-31 15:29:46 +11:00 |
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UnknownShadow200
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2676ea8b75
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Simplify ClickableScreen
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2018-03-31 10:10:03 +11:00 |
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261f259277
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remove some redundant code
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2018-03-30 14:47:49 +11:00 |
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UnknownShadow200
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fbf8b3d66e
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Combine EnvRenderer/StandardEnvRenderer classes
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2018-03-29 15:56:34 +11:00 |
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UnknownShadow200
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d71a925d28
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Few less compile errors
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2018-03-25 17:00:57 +11:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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UnknownShadow200
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20433f97ab
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Make TerrainAtlas and TerrainAtlas1D static for very minor performance increase
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2018-03-15 21:04:21 +11:00 |
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UnknownShadow200
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e54475e09f
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Port HeldBlockRenderer to C
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2018-03-11 15:22:14 +11:00 |
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UnknownShadow200
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c61f3cb326
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Allow turning off individual channels in gfx api
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2018-03-10 17:07:38 +11:00 |
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UnknownShadow200
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4bf1754843
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minor code cleanup
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2018-03-05 07:53:19 +11:00 |
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UnknownShadow200
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bc90eb9d52
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Fix external plugins changing game.Graphics causing issues
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2018-03-04 19:44:03 +11:00 |
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