/* Raster state functions */ #define _glAlphaFunc glAlphaFunc #define _glBlendFunc glBlendFunc #define _glClearColor glClearColor #define _glColorMask glColorMask #define _glDepthFunc glDepthFunc #define _glDepthMask glDepthMask #define _glDisable glDisable #define _glDisableClientState glDisableClientState #define _glEnable glEnable #define _glEnableClientState glEnableClientState /* Fog functions */ #define _glFogf glFogf #define _glFogfv glFogfv #define _glFogi glFogi #define _glFogiv glFogiv /* Transform functions */ #define _glLoadIdentity glLoadIdentity #define _glLoadMatrixf glLoadMatrixf #define _glMatrixMode glMatrixMode #define _glViewport glViewport /* Draw functions */ #define _glDrawArrays glDrawArrays #define _glDrawElements glDrawElements #define _glColorPointer glColorPointer #define _glTexCoordPointer glTexCoordPointer #define _glVertexPointer glVertexPointer /* Misc functions */ #define _glClear glClear #define _glHint glHint #define _glReadPixels glReadPixels #define _glScissor glScissor /* Texture functions */ #define _glBindTexture glBindTexture #define _glDeleteTextures glDeleteTextures #define _glGenTextures glGenTextures #define _glTexImage2D glTexImage2D #define _glTexSubImage2D glTexSubImage2D #define _glTexParameteri glTexParameteri /* State get functions */ #define _glGetError glGetError #define _glGetFloatv glGetFloatv #define _glGetIntegerv glGetIntegerv #define _glGetString glGetString /* Legacy display list functions */ #define _glCallList glCallList #define _glDeleteLists glDeleteLists #define _glGenLists glGenLists #define _glNewList glNewList #define _glEndList glEndList /* Legacy vertex draw functions */ #define _glBegin glBegin #define _glEnd glEnd #define _glColor4ub glColor4ub #define _glTexCoord2f glTexCoord2f #define _glVertex3f glVertex3f