// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.Drawing; using ClassicalSharp; namespace Launcher.Drawing { public unsafe static class BitmapDrawer { public static void DrawIndexed(byte[] indices, FastColour[] palette, int size, int x, int y, FastBitmap dst) { int* argb = stackalloc int[palette.Length]; for (int i = 0; i < palette.Length; i++) argb[i] = palette[i].ToArgb(); for (int i = 0, yy = 0; yy < size; yy++) { if ((y + yy) < 0) { i += size; continue; } if ((y + yy) >= dst.Height) break; int* row = dst.GetRowPtr(y + yy); for (int xx = 0; xx < size; xx++) { int col = argb[indices[i]]; i++; if (col == 0) continue; // transparent pixel if ((x + xx) < 0 || (x + xx) >= dst.Width) continue; row[x + xx] = col; } } } public static void DrawScaled(FastBitmap src, FastBitmap dst, Size scale, Rectangle srcRect, Rectangle dstRect, byte scaleA, byte scaleB) { int srcWidth = srcRect.Width, dstWidth = dstRect.Width; int srcHeight = srcRect.Height, dstHeight = dstRect.Height; int srcX = srcRect.X, dstX = dstRect.X; int srcY = srcRect.Y, dstY = dstRect.Y; int scaleWidth = scale.Width, scaleHeight = scale.Height; for (int yy = 0; yy < dstHeight; yy++) { int scaledY = (yy + dstY) * srcHeight / scaleHeight; int* srcRow = src.GetRowPtr(srcY + (scaledY % srcHeight)); int* dstRow = dst.GetRowPtr(dstY + yy); byte rgbScale = (byte)Utils.Lerp(scaleA, scaleB, (float)yy / dstHeight); for (int xx = 0; xx < dstWidth; xx++) { int scaledX = (xx + dstX) * srcWidth / scaleWidth; int pixel = srcRow[srcX + (scaledX % srcWidth)]; int col = pixel & ~0xFFFFFF; // keep a, but clear rgb col |= ((pixel & 0xFF) * rgbScale / 255); col |= (((pixel >> 8) & 0xFF) * rgbScale / 255) << 8; col |= (((pixel >> 16) & 0xFF) * rgbScale / 255) << 16; dstRow[dstX + xx] = col; } } } public static void DrawTiled(FastBitmap src, FastBitmap dst, Rectangle srcRect, Rectangle dstRect) { int srcX = srcRect.X, srcWidth = srcRect.Width, srcHeight = srcRect.Height; int x, y, width, height; if (!Drawer2DExt.ClampCoords(dst, dstRect, out x, out y, out width, out height)) return; for (int yy = 0; yy < height; yy++) { // srcY is always 0 so we don't need to add int* srcRow = src.GetRowPtr(((yy + y) % srcHeight)); int* dstRow = dst.GetRowPtr(y + yy); for (int xx = 0; xx < width; xx++) dstRow[x + xx] = srcRow[srcX + ((xx + x) % srcWidth)]; } } } }