ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows, Linux and OSX. **It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.** ![screenshot_n](https://cloud.githubusercontent.com/assets/6509348/15708889/df3f104a-2844-11e6-8901-69a9d55da2f1.png) You can grab the latest stable binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases). You can grab the very latest OpenGL build [here](http://cs.classicube.net/latest.zip) and the latest Direct3D 9 build [here](http://cs.classicube.net/latest.DirectX.zip). #### What ClassicalSharp is * Works with both ~~minecraft.net~~(classic has been removed by Mojang) and classicube.net accounts. * Lightweight, minimal memory usage compared to the standard client. * Works with effectively all graphics cards that support OpenGL or Direct3D 9. * Provides single-player support, and both a flatgrass and vanilla-type map generator. It **does not** work with 'modern/premium' Minecraft servers. #### Requirements * Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in) ClassicalSharp has been verified to work on Windows 2000, unsure about ME and 98. * Linux and Mac OSX: Either Wine or Mono. #### Instructions Initially, you will need to run launcher.exe to download the required assets from minecraft.net. Just click 'OK' to the dialog menu that appears when you start the launcher. **Singleplayer** Run classicalsharp.exe. **Multiplayer** Run launcher.exe. You can connect to LAN/locally hosted servers, ~~minecraft.net servers,~~ and classicube.net servers through the launcher. ###### *Mono specific* *If you are using Wine, you need to mark both ClassicalSharp.exe and Launcher.exe as executable, then type this into the terminal: `./Launcher.exe` If you are using Mono, you just need to type `mono Launcher.exe` into the terminal.* *Also when using older mono versions, you may need to run `mozroots --import --sync` to import trusted root certificates, otherwise you will get an 'Error writing headers' exception.* *You must use either build using the Mono compiler or define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map using Mono.* #### Tips * Press escape (after joining a world) to switch to the pause menu. * Pause menu -> Key bindings lists all of the key combinations used by the client. * Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed. * Press F to cycle view distance. A smaller number of visible chunks can improve performance. * If the server has disabled hacks, key combinations such as fly and speed will not do anything. * To see a list of all built in commands, type `/client commands`. * To see help for a given built in command, type `/client help `.