* Blocks over 256 are not saved or loaded at all. * Custom block information for blocks over 256 is not saved or loaded at all. * /hold 0 prevents you deleting blocks until you change to another. * Sometimes when holding air and your own model is a block model, you crash. * Labels and buttons overlap in launcher with some fonts. (e.g. Lucida Console) * terrain.png with width under 16 insta-crash the game * catbox.moe texture packs/terrain.png links insta-crash the game * Sometimes you randomly crash reading leveldatachunk packet on OSX * Models with size of over 2 are not supported at all * Direct3D9 backend uses an ill-formed vertex format that works by accident * Alt text doesn't update its Y position if you click on chat * Menu inputs (save, edit hotkey, water level, etc) are reset on window resize * Chat input caret is reset on window resize * Position in chat (if you scrolled up into history) is reset on window resize * Two blank lines get shown in chat when you type /client cuboid * Alt text is closed on window resize