ClassiCube/OpenTK
2016-03-26 21:47:37 +11:00
..
Graphics Avoid garbage collecting the Event handler. 2015-11-04 11:11:31 +11:00
Input Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
Math Implement reverse floating point depth buffer. (Breaks OpenGL) 2016-03-26 21:47:37 +11:00
Platform Fix minor error in keymapping 2016-03-21 22:37:36 -07:00
Properties Release 0.98.7. 2016-03-03 22:19:21 +11:00
SharpDX Release 0.95. 2015-09-24 19:48:06 +10:00
SharpDX.Direct3D Implement reverse floating point depth buffer. (Breaks OpenGL) 2016-03-26 21:47:37 +11:00
AutoGeneratedAttribute.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
BindingsBase.cs Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions. 2015-07-28 06:53:22 +10:00
Debug.cs Fix crashing when writing to console on the finalizer thread. 2015-11-04 12:51:57 +11:00
DisplayDevice.cs Add single player specific option for toggling physics, move drawing rounded rectangle to Utils2D. 2015-09-26 20:11:32 +10:00
DisplayResolution.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
FrameEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindow.cs Only show closest name, fix urls not showing proper colour and not being linked to at all. Also fix crashing when clicking on an empty space in AltTextInputWidget colour codes tab. 2015-11-16 16:50:23 +11:00
GameWindowFlags.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
IGameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
INativeWindow.cs Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
Interop.cs More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
KeyPressEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
MemUtils.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
NativeWindow.cs Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
OpenTK.csproj Add 'time been playing for' that can be shown by pressing F9 (Thanks BDlikes), finally finish entity shadows. 2016-02-05 18:51:06 +11:00
WindowState.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00