ClassiCube/misc/dreamcast
2024-10-16 07:10:23 +11:00
..
boot_logo.png WIP for 3DS, Wii/GameCube, Dreamcast 2023-09-29 13:51:03 +10:00
classicube.zip PS2: Really fix this time 2024-05-20 20:01:16 +10:00
IP.BIN 3DS: Try to fix encrypted options not being remembered 2023-09-26 20:03:23 +10:00
ip.txt 3DS: Try to fix encrypted options not being remembered 2023-09-26 20:03:23 +10:00
Makefile Dreamcast: Fix vertex clipping in assembly optimised 2024-07-08 07:14:47 +10:00
readme.txt 3DS: Try to fix encrypted options not being remembered 2023-09-26 20:03:23 +10:00
sh4_notes.txt Dreamcast: Use aliases for registers in VertexTransform.S, only load fr0 once 2024-08-25 10:00:36 +10:00
VertexClip.S DS: Show message if can't mount filesystem 2024-08-30 18:06:44 +10:00
VertexClip2.S DS: Show message if can't mount filesystem 2024-08-30 18:06:44 +10:00
VertexDraw.S Dreamcast: Fix not compiling 2024-10-04 19:16:50 +10:00
VertexTransform.S Dreamcast: Make TnL slightly more efficient 2024-10-16 07:10:23 +11:00

The dreamcast build requires an initial bootstrap program (Initial Program) named IP.bin

To generate a custom IP.bin, compile https://github.com/Dreamcast-Projects/makeip

Then run: makeip ip.txt IP.BIN -l boot_logo.png

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For more details about IP.bin, see https://mc.pp.se/dc/ip.bin.html