mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 09:01:57 -05:00
86 lines
3.5 KiB
XML
86 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is processed by CMake and used by mkpsxiso to build the CD image.
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NOTE: all paths are relative to the build directory; if you want to include
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a file from the source tree, you'll have to prepend its path with
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${PROJECT_SOURCE_DIR}.
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-->
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<iso_project>
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<track type="data">
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<!--
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The "volume", "volume_set", "publisher", "data_preparer" and
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"copyright" strings below can be freely modified. The ISO9660
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specification, however, imposes the following limitations:
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- "volume" and "volume_set" must be 32 characters or less, and can
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only contain uppercase letters, digits and underscores.
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- "publisher" and "data_preparer" can be up to 128 characters long
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and can additionally contain spaces and some special characters.
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- "copyright" should be a path to a file on the disc, even one that
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does not exist (but in practice it can be set to anything).
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"system" and "application" must always be set to "PLAYSTATION" in
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order for the disc to be recognized as valid.
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-->
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<identifiers
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system ="PLAYSTATION"
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volume ="PSN00BSDK_TEMPLATE"
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volume_set ="PSN00BSDK_TEMPLATE"
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publisher ="MEIDOTEK"
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data_preparer ="PSN00BSDK ${PSN00BSDK_VERSION}"
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application ="PLAYSTATION"
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copyright ="README.TXT;1"
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/>
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<!--
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You may optionally include a license file using the <license> tag.
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Some consoles, particularly Japanese or PAL models with a modchip,
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require the disc to contain valid license data and will refuse to
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boot if it is missing. License files are usually not required on
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US consoles or when booting via softmods or cheat cartridges.
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License files are region-specific and are not distributed with
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PSn00bSDK for obvious reasons, but can be dumped from an official
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game using dumpsxiso or extracted from the Sony SDK.
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-->
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<!--<license file="${PROJECT_SOURCE_DIR}/license.dat" />-->
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<!--
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Files and directories can be added to the disc by placing <file>
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and <dir> tags below. All file names are case-insensitive and must
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be in 8.3 format, i.e. no more than 8 characters for the name and 3
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for the optional extension. Directories cannot have extensions.
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A boot configuration file (SYSTEM.CNF) or executable (PSX.EXE) must
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be present in the root directory. Due to BIOS limitations the root
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directory cannot hold more than 30 files or directories, and the
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entire disc must contain 45 directories or less. Subdirectories can
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contain any number of files.
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-->
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<directory_tree>
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<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
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<file name="CCUBEPS1.EXE" type="data" source="ClassiCube-PS1.exe" />
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<!--
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This file is only required if you are using dynamic linking
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(see the system/dynlink example). It contains the executable's
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symbol map and can be used to obtain the address of a function
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or global variable by its name.
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-->
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<!--<file name="TEMPLATE.MAP" type="data" source="template.map" />-->
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<dir name="texpacks">
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<file name="default.zip" type="data" source="../classicube.zip" />
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</dir>
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<dummy sectors="1024"/>
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</directory_tree>
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</track>
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<!--
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CD-DA tracks can be added to the CD image by using one or more <track>
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tags. The source attribute must be a path to an audio file in WAV, FLAC
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or MP3 format (using WAV or FLAC is highly recommended to preserve
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audio quality if you have a lossless copy of the source track).
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-->
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<!--<track type="audio" source="${PROJECT_SOURCE_DIR}/track2.wav" />-->
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</iso_project>
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