ClassiCube/misc/wiiu/textured.psh.glsl
2024-04-09 19:29:11 +10:00

9 lines
170 B
GLSL

varying vec4 out_col;
varying vec2 out_uv;
uniform sampler2D texImage;
void main() {
vec4 col = texture(texImage, out_uv) * out_col;
gl_FragColor = col;
}