mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 17:12:25 -05:00
396 lines
No EOL
11 KiB
C#
396 lines
No EOL
11 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp {
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public abstract class ChunkMeshBuilder {
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protected int X, Y, Z;
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protected byte tile;
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public BlockInfo BlockInfo;
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protected Map map;
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public Game Window;
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public OpenGLApi Graphics;
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public ChunkMeshBuilder( Game window ) {
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Window = window;
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Graphics = window.Graphics;
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BlockInfo = window.BlockInfo;
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}
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protected int width, length, height;
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protected int maxX, maxY, maxZ;
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protected byte[] counts = new byte[16 * 16 * 16 * 6];
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protected byte[] chunk = new byte[( 16 + 2 ) * ( 16 + 2 ) * ( 16 + 2 )];
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public virtual bool UsesLighting {
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get { return false; }
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}
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bool BuildChunk( int x1, int y1, int z1 ) {
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PreStretchTiles( x1, y1, z1 );
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if( ReadChunkData( x1, y1, z1 ) ) return true;
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Stretch( x1, y1, z1 );
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PostStretchTiles( x1, y1, z1 );
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int xMax = Math.Min( width, x1 + 16 );
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int yMax = Math.Min( height, y1 + 16 );
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int zMax = Math.Min( length, z1 + 16 );
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for( int y = y1, yy = 0; y < yMax; y++, yy++ ) {
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for( int z = z1, zz = 0; z < zMax; z++, zz++ ) {
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int chunkIndex = ( yy + 1 ) * 324 + ( zz + 1 ) * 18 + ( -1 + 1 );
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for( int x = x1, xx = 0; x < xMax; x++, xx++ ) {
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chunkIndex++;
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RenderTile( chunkIndex, xx, yy, zz, x, y, z );
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}
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}
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}
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return false;
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}
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unsafe bool ReadChunkData( int x1, int y1, int z1 ) {
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bool allAir = true, allSolid = true;
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fixed( byte* chunkPtr = chunk, mapPtr = map.mapData ) {
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int* chunkIntPtr = (int*)chunkPtr;
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for( int i = 0; i < ( 18 * 18 * 18 ) / 4; i++ ) {
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*chunkIntPtr++ = 0;
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}
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for( int yy = -1; yy < 17; yy++ ) {
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int y = yy + y1;
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if( y < 0 ) continue;
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if( y > maxY ) break;
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for( int zz = -1; zz < 17; zz++ ) {
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int z = zz + z1;
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if( z < 0 ) continue;
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if( z > maxZ ) break;
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int index = ( y * length + z ) * width + ( x1 - 1 - 1 );
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int chunkIndex = ( yy + 1 ) * 324 + ( zz + 1 ) * 18 + ( -1 );
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for( int xx = -1; xx < 17; xx++ ) {
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int x = xx + x1;
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index++;
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chunkIndex++;
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if( x < 0 ) continue;
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if( x > maxX ) break;
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byte block = mapPtr[index];
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if( block == 9 ) block = 8; // Still water --> Water
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if( block == 11 ) block = 10; // Still lava --> Lava
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if( allAir && block != 0 ) allAir = false;
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if( allSolid && !BlockInfo.IsOpaque( block ) ) allSolid = false;
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chunkPtr[chunkIndex] = block;
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}
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}
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}
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}
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return allAir || allSolid;
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}
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public ChunkDrawInfo GetDrawInfo( int x, int y, int z ) {
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return BuildChunk( x, y, z ) ? null : GetChunkInfo( x, y, z );
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}
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protected virtual void PreStretchTiles( int x1, int y1, int z1 ) {
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}
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protected virtual void PostStretchTiles( int x1, int y1, int z1 ) {
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}
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protected virtual void PreRenderTile() {
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}
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public void RenderTile( int chunkIndex, int xx, int yy, int zz, int x, int y, int z ) {
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tile = chunk[chunkIndex];
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if( tile == 0 ) return;
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X = x;
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Y = y;
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Z = z;
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PreRenderTile();
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int index = ( ( yy << 8 ) + ( zz << 4 ) + xx ) * 6;
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int count = 0;
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if( BlockInfo.IsSprite( tile ) ) {
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count = counts[index + TileSide.Top];
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if( count != 0 ) {
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DrawSprite( count );
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}
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return;
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}
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count = counts[index + TileSide.Left];
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if( count != 0 ) {
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DrawLeftFace( count );
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}
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count = counts[index + TileSide.Right];
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if( count != 0 ) {
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DrawRightFace( count );
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}
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count = counts[index + TileSide.Front];
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if( count != 0 ) {
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DrawFrontFace( count );
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}
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count = counts[index + TileSide.Back];
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if( count != 0 ) {
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DrawBackFace( count );
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}
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count = counts[index + TileSide.Bottom];
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if( count != 0 ) {
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DrawBottomFace( count );
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}
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count = counts[index + TileSide.Top];
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if( count != 0 ) {
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DrawTopFace( count );
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}
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}
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void Stretch( int x1, int y1, int z1 ) {
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for( int i = 0; i < counts.Length; i++ ) {
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counts[i] = 1;
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}
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int xMax = Math.Min( width, x1 + 16 );
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int yMax = Math.Min( height, y1 + 16 );
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int zMax = Math.Min( length, z1 + 16 );
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for( int y = y1, yy = 0; y < yMax; y++, yy++ ) {
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for( int z = z1, zz = 0; z < zMax; z++, zz++ ) {
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int chunkIndex = ( yy + 1 ) * 324 + ( zz + 1 ) * 18 + ( -1 + 1 );
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for( int x = x1, xx = 0; x < xMax; x++, xx++ ) {
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chunkIndex++;
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byte tile = chunk[chunkIndex];
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if( tile == 0 ) continue;
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int countIndex = ( ( yy << 8 ) + ( zz << 4 ) + xx ) * 6;
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// Sprites only use the top face to indicate stretching count, so we can take a shortcut here.
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// Note that sprites are not drawn with any of the DrawXFace, they are drawn using DrawSprite.
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if( BlockInfo.IsSprite( tile ) ) {
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if( counts[countIndex + TileSide.Top] != 0 ) {
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startX = x;
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startY = y;
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startZ = z;
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int count = StretchX( xx, countIndex, x, y, z, chunkIndex, tile, TileSide.Top );
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AddSpriteVertices( tile, count );
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counts[countIndex + TileSide.Top] = (byte)count;
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}
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} else { // Do the full calculation for all six faces.
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DoStretchTerrain( xx, yy, zz, x, y, z, countIndex, tile, chunkIndex );
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}
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}
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}
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}
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}
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protected virtual void AddSpriteVertices( byte tile, int count ) {
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}
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protected virtual void AddVertices( byte tile, int count, int face ) {
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}
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protected int startX, startY, startZ;
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void DoStretchTerrain( int xx, int yy, int zz, int x, int y, int z, int index, byte tile, int chunkIndex ) {
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startX = x;
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startY = y;
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startZ = z;
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if( x == 0 ) {
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counts[index + TileSide.Left] = 0;
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} else if( counts[index + TileSide.Left] != 0 ) {
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byte left = chunk[chunkIndex - 1]; // x - 1
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if( BlockInfo.IsFaceHidden( tile, left, TileSide.Left ) ) {
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counts[index + TileSide.Left] = 0;
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} else {
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int count = StretchZ( zz, index, x, y, z, chunkIndex, tile, TileSide.Left );
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AddVertices( tile, count, TileSide.Left );
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counts[index + TileSide.Left] = (byte)count;
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}
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}
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if( x == maxX ) {
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counts[index + TileSide.Right] = 0;
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} else if( counts[index + TileSide.Right] != 0 ) {
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byte right = chunk[chunkIndex + 1]; // x + 1
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if( BlockInfo.IsFaceHidden( tile, right, TileSide.Right ) ) {
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counts[index + TileSide.Right] = 0;
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} else {
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int count = StretchZ( zz, index, x, y, z, chunkIndex, tile, TileSide.Right );
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AddVertices( tile, count, TileSide.Right );
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counts[index + TileSide.Right] = (byte)count;
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}
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}
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if( z == 0 ) {
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counts[index + TileSide.Front] = 0;
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} else if( counts[index + TileSide.Front] != 0 ) {
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byte front = chunk[chunkIndex - 18]; // z - 1
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if( BlockInfo.IsFaceHidden( tile, front, TileSide.Front ) ) {
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counts[index + TileSide.Front] = 0;
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} else {
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int count = StretchX( xx, index, x, y, z, chunkIndex, tile, TileSide.Front );
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AddVertices( tile, count, TileSide.Front );
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counts[index + TileSide.Front] = (byte)count;
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}
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}
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if( z == maxZ ) {
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counts[index + TileSide.Back] = 0;
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} else if( counts[index + TileSide.Back] != 0 ) {
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byte back = chunk[chunkIndex + 18]; // z + 1
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if( BlockInfo.IsFaceHidden( tile, back, TileSide.Right ) ) {
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counts[index + TileSide.Back] = 0;
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} else {
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int count = StretchX( xx, index, x, y, z, chunkIndex, tile, TileSide.Back );
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AddVertices( tile, count, TileSide.Back );
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counts[index + TileSide.Back] = (byte)count;
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}
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}
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if( y == 0 ) {
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counts[index + TileSide.Bottom] = 0;
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} else if( counts[index + TileSide.Bottom] != 0 ) {
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byte below = chunk[chunkIndex - 324]; // y - 1
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if( BlockInfo.IsFaceHidden( tile, below, TileSide.Bottom ) ) {
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counts[index + TileSide.Bottom] = 0;
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} else {
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int count = StretchX( xx, index, x, y, z, chunkIndex, tile, TileSide.Bottom );
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AddVertices( tile, count, TileSide.Bottom );
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counts[index + TileSide.Bottom] = (byte)count;
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}
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}
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if( counts[index + TileSide.Top] != 0 ) {
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byte above = chunk[chunkIndex + 324]; // y + 1
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if( BlockInfo.IsFaceHidden( tile, above, TileSide.Top ) ) {
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counts[index + TileSide.Top] = 0;
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} else {
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int count = StretchX( xx, index, x, y, z, chunkIndex, tile, TileSide.Top );
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AddVertices( tile, count, TileSide.Top );
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counts[index + TileSide.Top] = (byte)count;
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}
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}
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}
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protected virtual bool CanStretch( byte initialTile, int chunkIndex, int x, int y, int z, int face ) {
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byte tile = chunk[chunkIndex];
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return tile == initialTile && !BlockInfo.IsFaceHidden( tile, GetNeighbour( chunkIndex, face ), face );
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}
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protected byte GetNeighbour( int chunkIndex, int face ) {
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switch( face ) {
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case TileSide.Left:
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return chunk[chunkIndex - 1]; // x - 1
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case TileSide.Right:
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return chunk[chunkIndex + 1]; // x + 1
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case TileSide.Front:
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return chunk[chunkIndex - 18]; // z - 1
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case TileSide.Back:
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return chunk[chunkIndex + 18]; // z + 1
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case TileSide.Bottom:
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return chunk[chunkIndex - 324]; // y - 1
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case TileSide.Top:
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return chunk[chunkIndex + 324]; // y + 1
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}
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return 0;
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}
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int StretchX( int xx, int countIndex, int x, int y, int z, int chunkIndex, byte tile, int face ) {
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int count = 1;
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x++;
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chunkIndex++;
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countIndex += 6;
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int max = 16 - xx;
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while( count < max && x < width && CanStretch( tile, chunkIndex, x, y, z, face ) ) {
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count++;
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counts[countIndex + face] = 0;
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x++;
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chunkIndex++;
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countIndex += 6;
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}
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return count;
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}
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int StretchZ( int zz, int countIndex, int x, int y, int z, int chunkIndex, byte tile, int face ) {
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int count = 1;
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z++;
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chunkIndex += 18;
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countIndex += 16 * 6;
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int max = 16 - zz;
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while( count < max && z < length && CanStretch( tile, chunkIndex, x, y, z, face ) ) {
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count++;
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counts[countIndex + face] = 0;
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z++;
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chunkIndex += 18;
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countIndex += 16 * 6;
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}
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return count;
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}
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public abstract void Render( ChunkPartInfo drawInfo );
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public abstract void RenderLiquidDepthPass( ChunkPartInfo drawInfo );
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public virtual void OnNewMap() {
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}
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public virtual void OnNewMapLoaded() {
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map = Window.Map;
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width = map.Width;
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height = map.Height;
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length = map.Length;
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maxX = width - 1;
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maxY = height - 1;
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maxZ = length - 1;
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}
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protected abstract ChunkDrawInfo GetChunkInfo( int x, int y, int z );
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protected abstract void DrawTopFace( int count );
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protected abstract void DrawBottomFace( int count );
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protected abstract void DrawBackFace( int count );
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protected abstract void DrawFrontFace( int count );
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protected abstract void DrawLeftFace( int count );
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protected abstract void DrawRightFace( int count );
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protected abstract void DrawSprite( int count );
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}
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public class ChunkDrawInfo {
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public ChunkPartInfo[] SolidParts;
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public ChunkPartInfo[] TranslucentParts;
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public ChunkPartInfo[] SpriteParts;
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public ChunkDrawInfo( int partsCount ) {
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SolidParts = new ChunkPartInfo[partsCount];
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TranslucentParts = new ChunkPartInfo[partsCount];
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SpriteParts = new ChunkPartInfo[partsCount];
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}
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}
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public struct ChunkPartInfo {
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public IndexedVbInfo Id;
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public int IndicesCount;
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public ChunkPartInfo( IndexedVbInfo id, int indices ) {
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Id = id;
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IndicesCount = indices;
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}
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}
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} |