ClassiCube/ClassicalSharp/Network/NetworkProcessor.WoM.cs

72 lines
No EOL
2.6 KiB
C#

// This class was partially based on information from http://files.worldofminecraft.com/texturing/
// NOTE: http://files.worldofminecraft.com/ has been down for quite a while, so support was removed on Oct 10, 2015
using System;
using System.Drawing;
using System.IO;
using ClassicalSharp.Network;
namespace ClassicalSharp {
public partial class NetworkProcessor {
string womEnvIdentifier = "womenv_0";
int womCounter = 0;
bool sendWomId = false, sentWomId = false;
void CheckForWomEnvironment() {
DownloadedItem item;
game.AsyncDownloader.TryGetItem( womEnvIdentifier, out item );
if( item != null && item.Data != null ) {
ParseWomConfig( (string)item.Data );
}
}
void ParseWomConfig( string page ) {
using( StringReader reader = new StringReader( page ) ) {
string line;
while( ( line = reader.ReadLine() ) != null ) {
Utils.LogDebug( line );
string[] parts = line.Split( new [] { '=' }, 2 );
if( parts.Length < 2 ) continue;
string key = parts[0].TrimEnd();
string value = parts[1].TrimStart();
if( key == "environment.cloud" ) {
FastColour col = ParseWomColour( value, Map.DefaultCloudsColour );
game.Map.SetCloudsColour( col );
} else if( key == "environment.sky" ) {
FastColour col = ParseWomColour( value, Map.DefaultSkyColour );
game.Map.SetSkyColour( col );
} else if( key == "environment.fog" ) {
FastColour col = ParseWomColour( value, Map.DefaultFogColour );
game.Map.SetFogColour( col );
} else if( key == "environment.level" ) {
int waterLevel = 0;
if( Int32.TryParse( value, out waterLevel ) )
game.Map.SetEdgeLevel( waterLevel );
} else if( key == "user.detail" && !useMessageTypes ) {
game.Chat.Add( value, CpeMessage.Status2 );
}
}
}
}
void ReadWomConfigurationAsync() {
string host = ServerMotd.Substring( ServerMotd.IndexOf( "cfg=" ) + 4 );
string url = "http://" + host;
url = url.Replace( "$U", game.Username );
// NOTE: this (should, I did test this) ensure that if the user quickly changes to a
// different world, the environment settings from the last world are not loaded in the
// new world if the async 'get request' didn't complete before the new world was loaded.
womCounter++;
womEnvIdentifier = "womenv_" + womCounter;
game.AsyncDownloader.DownloadPage( url, true, womEnvIdentifier );
sendWomId = true;
}
static FastColour ParseWomColour( string value, FastColour defaultCol ) {
int argb;
return Int32.TryParse( value, out argb ) ? new FastColour( argb ) : defaultCol;
}
}
}