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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp {
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/// <summary> Contains the information necessary to describe a 2D textured quad. </summary>
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public struct Texture {
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public int ID;
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public int X1, Y1;
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public int Width, Height;
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public float U1, V1;
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public float U2, V2;
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public Rectangle Bounds { get { return new Rectangle( X1, Y1, Width, Height ); } }
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public Texture( int id, int x, int y, int width, int height,
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float u2, float v2 )
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: this( id, x, y, width, height, 0, u2, 0, v2 ) {
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}
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public Texture( int id, int x, int y, int width, int height,
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TextureRec rec )
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: this( id, x, y, width, height, rec.U1, rec.U2, rec.V1, rec.V2 ) {
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}
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public Texture( int id, int x, int y, int width, int height,
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float u1, float u2, float v1, float v2 ) {
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ID = id;
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X1 = x; Y1 = y;
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Width = width; Height = height;
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U1 = u1; V1 = v1;
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U2 = u2; V2 = v2;
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}
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public bool IsValid { get { return ID > 0; } }
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public void Render( IGraphicsApi graphics ) {
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graphics.BindTexture( ID );
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graphics.Draw2DTexture( ref this, FastColour.White );
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}
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public void Render( IGraphicsApi graphics, FastColour colour ) {
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graphics.BindTexture( ID );
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graphics.Draw2DTexture( ref this, colour );
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}
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public int X2 { get { return X1 + Width; } }
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public int Y2 { get { return Y1 + Height; } }
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public override string ToString() {
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return ID + String.Format( "({0}, {1} -> {2},{3}", X1, Y1, Width, Height );
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}
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}
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}
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