mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 01:21:57 -05:00
118 lines
No EOL
4.2 KiB
C#
118 lines
No EOL
4.2 KiB
C#
using OpenTK;
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Renderers;
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namespace ClassicalSharp.Model {
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public class SheepModel : IModel {
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ModelSet Set;
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public bool Fur = true;
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int furTextureId;
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public SheepModel( Game window ) : base( window ) {
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vertices = new VertexPos3fTex2f[partVertices * 6 * ( Fur ? 2 : 1 )];
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Set = new ModelSet( Fur );
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Set.Head = MakeHead();
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Set.Torso = MakeTorso();
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Set.LeftLegFront = MakeLeg( -0.3125f, -0.0625f, -0.4375f, -0.1875f );
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Set.RightLegFront = MakeLeg( 0.0625f, 0.3125f, -0.4375f, -0.1875f );
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Set.LeftLegBack = MakeLeg( -0.3125f, -0.0625f, 0.3125f, 0.5625f );
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Set.RightLegBack = MakeLeg( 0.0625f, 0.3125f, 0.3125f, 0.5625f );
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if( Fur ) {
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Set.FurHead = MakeFurHead();
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Set.FurTorso = MakeFurTorso();
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Set.FurLeftLegFront = MakeFurLeg( -0.34375f, -0.03125f, -0.46875f, -0.15625f );
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Set.FurRightLegFront = MakeFurLeg( 0.03125f, 0.34375f, -0.46875f, -0.15625f );
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Set.FurLeftLegBack = MakeFurLeg( -0.34375f, -0.03125f, 0.28125f, 0.59375f );
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Set.FurRightLegBack = MakeFurLeg( 0.03125f, 0.34375f, 0.28125f, 0.59375f );
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}
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vb = graphics.InitVb( vertices, VertexFormat.Pos3fTex2f );
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Set.SetVb( vb );
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vertices = null;
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DefaultTexId = graphics.LoadTexture( "sheep.png" );
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furTextureId = graphics.LoadTexture( "sheep_fur.png" );
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}
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ModelPart MakeHead() {
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return MakePart( 0, 0, 8, 6, 6, 8, 6, 6, -0.1875f, 0.1875f, 1f, 1.375f, -0.875f, -0.375f, false );
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}
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ModelPart MakeTorso() {
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return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.25f, 0.25f, 0.75f, 1.125f, -0.5f, 0.5f, false );
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}
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ModelPart MakeFurHead() {
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return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.21875f, 0.21875f, 0.96875f, 1.40625f, -0.78125f, -0.34375f, false );
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}
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ModelPart MakeFurTorso() {
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return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.375f, 0.375f, 0.65625f, 1.21875f, -0.625f, 0.625f, false );
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}
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ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) {
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return MakePart( 0, 16, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 0.75f, z1, z2, false );
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}
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ModelPart MakeFurLeg( float x1, float x2, float z1, float z2 ) {
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return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0.34375f, 0.78125f, z1, z2, false );
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}
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public override float NameYOffset {
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get { return Fur ? 1.48125f: 1.075f; }
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}
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protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) {
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int texId = renderer.MobTextureId <= 0 ? DefaultTexId : renderer.MobTextureId;
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graphics.Bind2DTexture( texId );
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DrawRotate( 0, 1.125f, -0.5f, -pitch, 0, 0, Set.Head );
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Set.Torso.Render();
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DrawRotate( 0, 0.75f, -0.3125f, leftLegXRot, 0, 0, Set.LeftLegFront );
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DrawRotate( 0, 0.75f, -0.3125f, rightLegXRot, 0, 0, Set.RightLegFront );
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DrawRotate( 0, 0.75f, 0.4375f, rightLegXRot, 0, 0, Set.LeftLegBack );
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DrawRotate( 0, 0.75f, 0.4375f, leftLegXRot, 0, 0, Set.RightLegBack );
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if( Fur ) {
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graphics.Bind2DTexture( furTextureId );
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Set.FurTorso.Render();
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DrawRotate( 0, 1.125f, -0.5f, -pitch, 0, 0, Set.FurHead );
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DrawRotate( 0, 0.75f, -0.3125f, leftLegXRot, 0, 0, Set.FurLeftLegFront );
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DrawRotate( 0, 0.75f, -0.3125f, rightLegXRot, 0, 0, Set.FurRightLegFront );
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DrawRotate( 0, 0.75f, 0.4375f, rightLegXRot, 0, 0, Set.FurLeftLegBack );
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DrawRotate( 0, 0.75f, 0.4375f, leftLegXRot, 0, 0, Set.FurRightLegBack );
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}
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}
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public override void Dispose() {
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graphics.DeleteVb( vb );
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graphics.DeleteTexture( ref DefaultTexId );
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if( Fur ) {
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graphics.DeleteTexture( ref furTextureId );
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}
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}
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class ModelSet {
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bool fur;
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public ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
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public ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront,
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FurLeftLegBack, FurRightLegBack;
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public ModelSet( bool fur ) {
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this.fur = fur;
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}
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public void SetVb( int vb ) {
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Head.Vb = Torso.Vb = LeftLegFront.Vb = RightLegFront.Vb
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= LeftLegBack.Vb = RightLegBack.Vb = vb;
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if( fur ) {
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FurHead.Vb = FurTorso.Vb = FurLeftLegFront.Vb = FurRightLegFront.Vb
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= FurLeftLegBack.Vb = FurRightLegBack.Vb = vb;
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}
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}
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}
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}
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} |