ClassiCube/ClassicalSharp/Rendering
2016-04-20 16:04:12 +10:00
..
BlockHandRenderer.cs Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
ChunkSorter.cs Modularise MapRenderer class. 2016-04-20 08:41:22 +10:00
ChunkUpdater.cs Fix client crashing when switching to a texture pack with less used 1D atlases. (Thanks MrGoober) 2016-04-20 16:04:12 +10:00
EnvRenderer.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
FrustumCulling.cs Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
MapBordersRenderer.cs Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
MapRenderer.cs Quick fix for commit 8956cc5abd 2016-04-20 11:40:07 +10:00
MapRenderer.Occlusion.cs Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary. 2016-04-20 07:37:30 +10:00
MinimalEnvRenderer.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
StandardEnvRenderer.cs Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
WeatherRenderer.cs Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00