ClassiCube/ClassicalSharp
UnknownShadow200 0ee7101a55 Fix rare crashing when minimised on some GPUs, fixes #489.
Also redesign matrix setting architecture to completely eliminate matrix push/pop stack usage.
2017-12-18 21:27:44 +11:00
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2D Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Audio minor code cleanup 2017-12-15 20:04:23 +11:00
Blocks Implement sprite offseting (Thanks goodlyay) 2017-11-20 15:41:17 +11:00
Commands Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer) 2017-11-25 18:33:09 +11:00
Entities Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Events Add ability to rotate skybox 2017-09-27 10:12:05 +10:00
Game Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Generator Implement sprite offseting (Thanks goodlyay) 2017-11-20 15:41:17 +11:00
GraphicsAPI Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Hotkeys Fix TextHotkey extension, accidentally mapping numpad number keys to normal number keys. 2017-10-26 13:47:18 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map fix matrices not being initalised to Identity in d3d9 backend of C client 2017-12-07 18:06:54 +11:00
Math Add TotalMilliseconds() to C DateTime 2017-09-15 21:01:02 +10:00
MeshBuilder Fix rare crashing on some 10 year old GPUs with Direct3D9 2017-12-17 09:23:38 +11:00
Mode Fix being able to duplicate held block under rare circumstances. (Thanks Cybertoon) 2017-10-28 14:21:05 +11:00
Network minor code cleanup 2017-12-15 20:04:23 +11:00
Particles Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Platform Add /client resolution command. 2017-11-10 22:49:36 +11:00
Properties Release 0.99.9.8 2017-11-14 00:52:00 +11:00
Rendering Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Selections Add a untested hacky workaround, to force OSX to use 32 bit architecture with mono >= 5.2 2017-10-22 00:06:00 +11:00
Singleplayer Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second) 2017-11-20 16:07:52 +11:00
TexturePack Combine Event.h/Events.h 2017-11-19 04:12:59 +11:00
Utils minor code cleanup 2017-12-15 20:04:23 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer) 2017-11-25 18:33:09 +11:00
Program.cs Release 0.99.9.8 2017-11-14 00:52:00 +11:00
SharpWave.dll Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00