ClassiCube/ClassicalSharp
2016-01-10 01:27:42 +11:00
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2D Fix a rare crash in the gui options screen. (Thanks LarsLHansson) 2016-01-10 01:27:42 +11:00
Audio Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash. 2015-12-31 15:26:04 +11:00
Blocks Fix DefineBlock/DefineBlockExt packets taking a disproportionate amount of time to process. 2016-01-07 09:54:40 +11:00
Commands Allow changing jump height and fov again. 2016-01-02 22:51:38 +11:00
Entities Set output type to windows application again, start work on double/triple jump from classicube. 2016-01-10 00:35:52 +11:00
Events Add a warning to chat (always shown at button of chat area) when using multiple-line messages on servers that don't support LongerMessages. 2016-01-09 15:23:28 +11:00
Game Fix mouse 'jumping' on soft 30 or 60 FPS limit mode. (Thanks goodlyay) 2016-01-09 23:11:48 +11:00
Generator Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. 2015-12-15 23:32:37 +11:00
GraphicsAPI Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
Hotkeys Start work on rain particles. 2015-11-21 17:44:47 +11:00
Ionic.Zlib
Map Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen). 2016-01-08 17:52:58 +11:00
Model Properly fix rope, also draw selected texture over top of isometric blocks. 2016-01-06 23:21:00 +11:00
Network Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan). 2016-01-09 21:45:25 +11:00
Particles Allow using scroll wheel in 'colour scheme' in launcher, other minor touchups. 2015-12-31 23:15:40 +11:00
Physics Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
Platform Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
Properties Release 0.98.5 2016-01-02 23:50:29 +11:00
Rendering Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan). 2016-01-09 21:45:25 +11:00
Selections Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
Singleplayer Optimise singleplayer water physics. (Thanks Fudgie) 2016-01-09 22:26:51 +11:00
TexturePack Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
Utils Set output type to windows application again, start work on double/triple jump from classicube. 2016-01-10 00:35:52 +11:00
app.config
ClassicalSharp.csproj Set output type to windows application again, start work on double/triple jump from classicube. 2016-01-10 00:35:52 +11:00
Program.cs Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps. 2016-01-04 20:10:14 +11:00
SharpWave.dll Fix crashing when using OpenAL backend (Thanks Vladcosmonaut) 2015-12-28 15:33:03 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00