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2D
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Fix a rare crash in the gui options screen. (Thanks LarsLHansson)
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2016-01-10 01:27:42 +11:00 |
Audio
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Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash.
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2015-12-31 15:26:04 +11:00 |
Blocks
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Fix DefineBlock/DefineBlockExt packets taking a disproportionate amount of time to process.
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2016-01-07 09:54:40 +11:00 |
Commands
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Allow changing jump height and fov again.
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2016-01-02 22:51:38 +11:00 |
Entities
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Set output type to windows application again, start work on double/triple jump from classicube.
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2016-01-10 00:35:52 +11:00 |
Events
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Add a warning to chat (always shown at button of chat area) when using multiple-line messages on servers that don't support LongerMessages.
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2016-01-09 15:23:28 +11:00 |
Game
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Fix mouse 'jumping' on soft 30 or 60 FPS limit mode. (Thanks goodlyay)
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2016-01-09 23:11:48 +11:00 |
Generator
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Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
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2015-12-15 23:32:37 +11:00 |
GraphicsAPI
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
Hotkeys
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Start work on rain particles.
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2015-11-21 17:44:47 +11:00 |
Ionic.Zlib
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Map
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Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen).
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2016-01-08 17:52:58 +11:00 |
Model
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Properly fix rope, also draw selected texture over top of isometric blocks.
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2016-01-06 23:21:00 +11:00 |
Network
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Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan).
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2016-01-09 21:45:25 +11:00 |
Particles
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Allow using scroll wheel in 'colour scheme' in launcher, other minor touchups.
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2015-12-31 23:15:40 +11:00 |
Physics
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Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
Platform
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
Properties
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Release 0.98.5
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2016-01-02 23:50:29 +11:00 |
Rendering
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Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan).
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2016-01-09 21:45:25 +11:00 |
Selections
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Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
Singleplayer
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Optimise singleplayer water physics. (Thanks Fudgie)
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2016-01-09 22:26:51 +11:00 |
TexturePack
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
Utils
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Set output type to windows application again, start work on double/triple jump from classicube.
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2016-01-10 00:35:52 +11:00 |
app.config
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ClassicalSharp.csproj
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Set output type to windows application again, start work on double/triple jump from classicube.
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2016-01-10 00:35:52 +11:00 |
Program.cs
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Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps.
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2016-01-04 20:10:14 +11:00 |
SharpWave.dll
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Fix crashing when using OpenAL backend (Thanks Vladcosmonaut)
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2015-12-28 15:33:03 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |