mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-26 19:12:07 -05:00
506 lines
No EOL
17 KiB
C#
506 lines
No EOL
17 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using System.Threading;
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using ClassicalSharp.Audio;
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using ClassicalSharp.Commands;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Model;
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using ClassicalSharp.Network;
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using ClassicalSharp.Particles;
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using ClassicalSharp.Renderers;
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using ClassicalSharp.Selections;
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using ClassicalSharp.TexturePack;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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#if ANDROID
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using Android.Graphics;
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#endif
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namespace ClassicalSharp {
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public partial class Game : GameWindow {
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void LoadAtlas( Bitmap bmp ) {
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TerrainAtlas1D.Dispose();
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TerrainAtlas.Dispose();
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TerrainAtlas.UpdateState( BlockInfo, bmp );
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TerrainAtlas1D.UpdateState( TerrainAtlas );
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}
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public void ChangeTerrainAtlas( Bitmap newAtlas ) {
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LoadAtlas( newAtlas );
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Events.RaiseTerrainAtlasChanged();
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}
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protected override void OnLoad( EventArgs e ) {
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#if !USE_DX
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Graphics = new OpenGLApi();
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#else
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Graphics = new Direct3D9Api( this );
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#endif
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Graphics.MakeGraphicsInfo();
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Players = new EntityList( this );
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Options.Load();
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AcceptedUrls.Load(); DeniedUrls.Load();
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ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
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UserViewDistance = ViewDistance;
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CameraClipping = Options.GetBool( OptionsKey.CameraClipping, true );
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InputHandler = new InputHandler( this );
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Chat = new ChatLog( this );
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ParticleManager = new ParticleManager( this );
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HudScale = Options.GetFloat( OptionsKey.HudScale, 0.25f, 5f, 1f );
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ChatScale = Options.GetFloat( OptionsKey.ChatScale, 0.35f, 5f, 1f );
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defaultIb = Graphics.MakeDefaultIb();
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MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
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UseClassicGui = Options.GetBool( OptionsKey.UseClassicGui, true );
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BlockInfo = new BlockInfo();
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BlockInfo.Init();
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ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 );
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ClickableChat = Options.GetBool( OptionsKey.ClickableChat, false );
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ModelCache = new ModelCache( this );
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ModelCache.InitCache();
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AsyncDownloader = new AsyncDownloader( skinServer );
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Drawer2D = new GdiPlusDrawer2D( Graphics );
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Drawer2D.UseBitmappedChat = !Options.GetBool( OptionsKey.ArialChatFont, false );
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ViewBobbing = Options.GetBool( OptionsKey.ViewBobbing, false );
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ShowBlockInHand = Options.GetBool( OptionsKey.ShowBlockInHand, true );
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InvertMouse = Options.GetBool( OptionsKey.InvertMouse, false );
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SimpleArmsAnim = Options.GetBool( OptionsKey.SimpleArmsAnim, false );
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TerrainAtlas1D = new TerrainAtlas1D( Graphics );
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TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
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Animations = new Animations( this );
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defTexturePack = Options.Get( OptionsKey.DefaultTexturePack ) ?? "default.zip";
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TexturePackExtractor extractor = new TexturePackExtractor();
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extractor.Extract( "default.zip", this );
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// in case the user's default texture pack doesn't have all required textures
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if( defTexturePack != "default.zip" )
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extractor.Extract( DefaultTexturePack, this );
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Inventory = new Inventory( this );
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BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete );
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Map = new Map( this );
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LocalPlayer = new LocalPlayer( this );
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Players[255] = LocalPlayer;
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width = Width;
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height = Height;
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MapRenderer = new MapRenderer( this );
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MapBordersRenderer = new MapBordersRenderer( this );
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EnvRenderer = new StandardEnvRenderer( this );
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if( IPAddress == null ) {
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Network = new Singleplayer.SinglePlayerServer( this );
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} else {
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Network = new NetworkProcessor( this );
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}
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Graphics.LostContextFunction = Network.Tick;
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firstPersonCam = new FirstPersonCamera( this );
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thirdPersonCam = new ThirdPersonCamera( this );
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forwardThirdPersonCam = new ForwardThirdPersonCamera( this );
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Camera = firstPersonCam;
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FieldOfView = Options.GetInt( OptionsKey.FieldOfView, 1, 150, 70 );
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ZoomFieldOfView = FieldOfView;
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UpdateProjection();
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CommandManager = new CommandManager();
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CommandManager.Init( this );
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SelectionManager = new SelectionManager( this );
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WeatherRenderer = new WeatherRenderer( this );
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WeatherRenderer.Init();
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BlockHandRenderer = new BlockHandRenderer( this );
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BlockHandRenderer.Init();
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FpsLimitMethod method = Options.GetEnum( OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync );
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SetFpsLimitMethod( method );
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Graphics.DepthTest = true;
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Graphics.DepthTestFunc( CompareFunc.LessEqual );
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//Graphics.DepthWrite = true;
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Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
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Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
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fpsScreen = new FpsScreen( this );
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fpsScreen.Init();
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hudScreen = new HudScreen( this );
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hudScreen.Init();
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Culling = new FrustumCulling();
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EnvRenderer.Init();
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MapBordersRenderer.Init();
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Picking = new PickingRenderer( this );
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AudioPlayer = new AudioPlayer( this );
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LiquidsBreakable = Options.GetBool( OptionsKey.LiquidsBreakable, false );
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AxisLinesRenderer = new AxisLinesRenderer( this );
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LoadIcon();
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string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
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Graphics.WarnIfNecessary( Chat );
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SetNewScreen( new LoadingMapScreen( this, connectString, "Waiting for handshake" ) );
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Network.Connect( IPAddress, Port );
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}
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void LoadIcon() {
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string launcherPath = Path.Combine( Program.AppDirectory, "Launcher2.exe" );
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if( File.Exists( launcherPath ) ) {
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Icon = Icon.ExtractAssociatedIcon( launcherPath );
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return;
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}
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launcherPath = Path.Combine( Program.AppDirectory, "Launcher.exe" );
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if( File.Exists( launcherPath ) ) {
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Icon = Icon.ExtractAssociatedIcon( launcherPath );
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}
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}
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public void SetViewDistance( int distance, bool save ) {
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ViewDistance = distance;
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if( ViewDistance > MaxViewDistance )
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ViewDistance = MaxViewDistance;
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Utils.LogDebug( "setting view distance to: {0} ({1})", distance, ViewDistance );
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if( save ) {
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UserViewDistance = distance;
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Options.Set( OptionsKey.ViewDist, distance );
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}
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Events.RaiseViewDistanceChanged();
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UpdateProjection();
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}
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/// <summary> Gets whether the active screen handles all input. </summary>
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public bool ScreenLockedInput {
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get { return activeScreen == null ? hudScreen.HandlesAllInput :
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activeScreen.HandlesAllInput; } // inlined here.
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}
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public Screen GetActiveScreen {
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get { return activeScreen == null ? hudScreen : activeScreen; }
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}
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protected override void OnRenderFrame( FrameEventArgs e ) {
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PerformFpsElapsed( e.Time * 1000 );
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Graphics.BeginFrame( this );
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Graphics.BindIb( defaultIb );
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accumulator += e.Time;
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Vertices = 0;
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if( !Focused && !ScreenLockedInput )
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SetNewScreen( new PauseScreen( this ) );
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base.OnRenderFrame( e );
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CheckScheduledTasks( e.Time );
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float t = (float)( ticksAccumulator / ticksPeriod );
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LocalPlayer.SetInterpPosition( t );
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Graphics.Clear();
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Graphics.SetMatrixMode( MatrixType.Modelview );
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Matrix4 modelView = Camera.GetView( e.Time );
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View = modelView;
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Graphics.LoadMatrix( ref modelView );
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Culling.CalcFrustumEquations( ref Projection, ref modelView );
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bool visible = activeScreen == null || !activeScreen.BlocksWorld;
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if( visible ) {
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AxisLinesRenderer.Render( e.Time );
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Players.RenderModels( Graphics, e.Time, t );
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Players.RenderNames( Graphics, e.Time, t );
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CurrentCameraPos = Camera.GetCameraPos( LocalPlayer.EyePosition );
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ParticleManager.Render( e.Time, t );
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Camera.GetPickedBlock( SelectedPos ); // TODO: only pick when necessary
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EnvRenderer.Render( e.Time );
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if( SelectedPos.Valid && !HideGui )
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Picking.Render( e.Time, SelectedPos );
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MapRenderer.Render( e.Time );
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SelectionManager.Render( e.Time );
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WeatherRenderer.Render( e.Time );
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Players.RenderHoveredNames( Graphics, e.Time, t );
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bool left = IsMousePressed( MouseButton.Left );
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bool middle = IsMousePressed( MouseButton.Middle );
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bool right = IsMousePressed( MouseButton.Right );
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InputHandler.PickBlocks( true, left, middle, right );
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if( !HideGui )
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BlockHandRenderer.Render( e.Time, t );
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} else {
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SelectedPos.SetAsInvalid();
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}
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Graphics.Mode2D( Width, Height, EnvRenderer is StandardEnvRenderer );
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fpsScreen.Render( e.Time );
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if( activeScreen == null || !activeScreen.HidesHud )
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hudScreen.Render( e.Time );
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if( activeScreen != null )
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activeScreen.Render( e.Time );
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Graphics.Mode3D( EnvRenderer is StandardEnvRenderer );
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if( screenshotRequested )
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TakeScreenshot();
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Graphics.EndFrame( this );
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}
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const int ticksFrequency = 20;
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const double ticksPeriod = 1.0 / ticksFrequency;
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const double imageCheckPeriod = 30.0;
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const double cameraPeriod = 1.0 / 120;
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double ticksAccumulator, imageCheckAccumulator,
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cameraAccumulator;
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void CheckScheduledTasks( double time ) {
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imageCheckAccumulator += time;
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ticksAccumulator += time;
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cameraAccumulator += time;
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if( imageCheckAccumulator > imageCheckPeriod ) {
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imageCheckAccumulator -= imageCheckPeriod;
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AsyncDownloader.PurgeOldEntries( 10 );
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}
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int ticksThisFrame = 0;
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while( ticksAccumulator >= ticksPeriod ) {
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Network.Tick( ticksPeriod );
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Players.Tick( ticksPeriod );
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ParticleManager.Tick( ticksPeriod );
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Animations.Tick( ticksPeriod );
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AudioPlayer.Tick( ticksPeriod );
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BlockHandRenderer.Tick( ticksPeriod );
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ticksThisFrame++;
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ticksAccumulator -= ticksPeriod;
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}
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while( cameraAccumulator >= cameraPeriod ) {
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Camera.Tick( cameraPeriod );
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cameraAccumulator -= cameraPeriod;
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}
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if( ticksThisFrame > ticksFrequency / 3 )
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Utils.LogDebug( "Falling behind (did {0} ticks this frame)", ticksThisFrame );
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}
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void TakeScreenshot() {
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string path = Path.Combine( Program.AppDirectory, "screenshots" );
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if( !Directory.Exists( path ) )
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Directory.CreateDirectory( path );
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string timestamp = DateTime.Now.ToString( "dd-MM-yyyy-HH-mm-ss" );
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string file = "screenshot_" + timestamp + ".png";
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path = Path.Combine( "screenshots", file );
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Graphics.TakeScreenshot( path, ClientSize.Width, ClientSize.Height );
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Chat.Add( "&eTaken screenshot as: " + file );
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screenshotRequested = false;
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}
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public void UpdateProjection() {
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Matrix4 projection = Camera.GetProjection( out HeldBlockProjection );
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Projection = projection;
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Graphics.SetMatrixMode( MatrixType.Projection );
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Graphics.LoadMatrix( ref projection );
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Graphics.SetMatrixMode( MatrixType.Modelview );
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}
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protected override void OnResize( object sender, EventArgs e ) {
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base.OnResize( sender, e );
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Graphics.OnWindowResize( this );
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UpdateProjection();
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if( activeScreen != null )
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activeScreen.OnResize( width, height, Width, Height );
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hudScreen.OnResize( width, height, Width, Height );
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width = Width;
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height = Height;
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}
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public void Disconnect( string title, string reason ) {
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SetNewScreen( new ErrorScreen( this, title, reason ) );
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Map.Reset();
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Map.mapData = null;
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GC.Collect();
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}
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internal Screen activeScreen;
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public void SetNewScreen( Screen screen ) { SetNewScreen( screen, true ); }
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public void SetNewScreen( Screen screen, bool disposeOld ) {
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// don't switch to the new screen immediately if the user
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// is currently looking at a warning dialog.
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if( activeScreen is WarningScreen ) {
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WarningScreen warning = (WarningScreen)activeScreen;
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if( warning.lastScreen != null )
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warning.lastScreen.Dispose();
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warning.lastScreen = screen;
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if( warning.lastScreen != null )
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screen.Init();
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return;
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}
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InputHandler.ScreenChanged( activeScreen, screen );
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if( activeScreen != null && disposeOld )
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activeScreen.Dispose();
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if( screen == null ) {
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hudScreen.GainFocus();
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} else if( activeScreen == null ) {
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hudScreen.LoseFocus();
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}
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if( screen != null )
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screen.Init();
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activeScreen = screen;
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}
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public void RefreshHud() { hudScreen.Recreate(); }
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public void ShowWarning( WarningScreen screen ) {
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if( !(activeScreen is WarningScreen) ) {
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screen.lastScreen = activeScreen;
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activeScreen = screen;
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screen.lastCursorVisible = CursorVisible;
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if( !CursorVisible) CursorVisible = true;
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} else {
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screen.lastCursorVisible = WarningScreens[0].lastCursorVisible;
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}
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WarningScreens.Add( screen );
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screen.Init();
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}
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public void CycleCamera() {
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PerspectiveCamera oldCam = (PerspectiveCamera)Camera;
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if( Camera == firstPersonCam ) Camera = thirdPersonCam;
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else if( Camera == thirdPersonCam ) Camera = forwardThirdPersonCam;
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//else if( Camera == forwardThirdPersonCam ) Camera = firstPersonZoomCam;
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else Camera = firstPersonCam;
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if( !LocalPlayer.CanUseThirdPersonCamera || !LocalPlayer.HacksEnabled )
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Camera = firstPersonCam;
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PerspectiveCamera newCam = (PerspectiveCamera)Camera;
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newCam.delta = oldCam.delta;
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newCam.previous = oldCam.previous;
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UpdateProjection();
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}
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public void UpdateBlock( int x, int y, int z, byte block ) {
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int oldHeight = Map.GetLightHeight( x, z ) + 1;
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Map.SetBlock( x, y, z, block );
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int newHeight = Map.GetLightHeight( x, z ) + 1;
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MapRenderer.RedrawBlock( x, y, z, block, oldHeight, newHeight );
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}
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float limitMilliseconds;
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double limitAcc;
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public void SetFpsLimitMethod( FpsLimitMethod method ) {
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FpsLimit = method;
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limitAcc = 0;
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limitMilliseconds = 0;
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Graphics.SetVSync( this,
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method == FpsLimitMethod.LimitVSync );
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if( method == FpsLimitMethod.Limit120FPS )
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limitMilliseconds = 1000f / 60;
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if( method == FpsLimitMethod.Limit60FPS )
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limitMilliseconds = 1000f / 30;
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if( method == FpsLimitMethod.Limit30FPS )
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limitMilliseconds = 1000f / 15;
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}
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void PerformFpsElapsed( double elapsedMs ) {
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limitAcc += elapsedMs;
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if( limitAcc >= limitMilliseconds ) { // going slower than limit?
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limitAcc -= limitMilliseconds;
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} else { // going faster than limit
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double sleepTime = limitMilliseconds - limitAcc;
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sleepTime = Math.Ceiling( sleepTime );
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Thread.Sleep( (int)sleepTime );
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}
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}
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public bool IsKeyDown( Key key ) { return InputHandler.IsKeyDown( key ); }
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public bool IsKeyDown( KeyBinding binding ) { return InputHandler.IsKeyDown( binding ); }
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public bool IsMousePressed( MouseButton button ) { return InputHandler.IsMousePressed( button ); }
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public Key Mapping( KeyBinding mapping ) { return InputHandler.Keys[mapping]; }
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public override void Dispose() {
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MapRenderer.Dispose();
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MapBordersRenderer.Dispose();
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EnvRenderer.Dispose();
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WeatherRenderer.Dispose();
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SetNewScreen( null );
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fpsScreen.Dispose();
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SelectionManager.Dispose();
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TerrainAtlas.Dispose();
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TerrainAtlas1D.Dispose();
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ModelCache.Dispose();
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Picking.Dispose();
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ParticleManager.Dispose();
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Players.Dispose();
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AsyncDownloader.Dispose();
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AudioPlayer.Dispose();
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AxisLinesRenderer.Dispose();
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Chat.Dispose();
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if( activeScreen != null )
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activeScreen.Dispose();
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Graphics.DeleteIb( defaultIb );
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Graphics.Dispose();
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Drawer2D.DisposeInstance();
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Animations.Dispose();
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Graphics.DeleteTexture( ref CloudsTexId );
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Graphics.DeleteTexture( ref RainTexId );
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Graphics.DeleteTexture( ref SnowTexId );
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Graphics.DeleteTexture( ref GuiTexId );
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Graphics.DeleteTexture( ref GuiClassicTexId );
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if( Options.HasChanged )
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Options.Save();
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base.Dispose();
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}
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internal bool CanPick( byte block ) {
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if( BlockInfo.IsAir[block] )
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return false;
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if( !BlockInfo.IsLiquid[block] ) return true;
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return !LiquidsBreakable ? false :
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Inventory.CanPlace[block] && Inventory.CanDelete[block];
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}
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public Game( string username, string mppass, string skinServer,
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bool nullContext, int width, int height )
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: base( width, height, GraphicsMode.Default, Program.AppName + " (" + username + ")", nullContext, 0, DisplayDevice.Default ) {
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Username = username;
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Mppass = mppass;
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this.skinServer = skinServer;
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}
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}
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public sealed class CpeListInfo {
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public byte NameId;
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/// <summary> Unformatted name of the player for autocompletion, etc. </summary>
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/// <remarks> Colour codes are always removed from this. </remarks>
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public string PlayerName;
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/// <summary> Formatted name for display in the player list. </summary>
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/// <remarks> Can include colour codes. </remarks>
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public string ListName;
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/// <summary> Name of the group this player is in. </summary>
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/// <remarks> Can include colour codes. </remarks>
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public string GroupName;
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/// <summary> Player's rank within the group. (0 is highest) </summary>
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/// <remarks> Multiple group members can share the same rank,
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/// so a player's group rank is not a unique identifier. </remarks>
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public byte GroupRank;
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public CpeListInfo( byte id, string playerName, string listName,
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string groupName, byte groupRank ) {
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NameId = id;
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PlayerName = playerName;
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ListName = listName;
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GroupName = groupName;
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GroupRank = groupRank;
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}
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}
|
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} |