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10 lines
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680 B
Text
10 lines
No EOL
680 B
Text
* Blocks over 256 are not saved or loaded at all.
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* Custom block information for blocks over 256 is not saved or loaded at all.
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* /hold 0 prevents you deleting blocks until you change to another.
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* Sometimes when holding air and your own model is a block model, you crash.
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* Labels and buttons overlap in launcher with some fonts. (e.g. Lucida Console)
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* terrain.png with width under 16 insta-crash the game
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* catbox.moe texture packs/terrain.png links insta-crash the game
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* Sometimes you randomly crash reading leveldatachunk packet on OSX
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* Models with size of over 2 are not supported at all
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* Direct3D9 backend uses an ill-formed vertex format that works by accident |