ClassiCube/ClassicalSharp/known_bugs.txt

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* Blocks over 256 are not saved or loaded at all.
* Custom block information for blocks over 256 is not saved or loaded at all.
* /hold 0 prevents you deleting blocks until you change to another.
* Sometimes when holding air and your own model is a block model, you crash.
* Labels and buttons overlap in launcher with some fonts. (e.g. Lucida Console)
* terrain.png with width under 16 insta-crash the game
* catbox.moe texture packs/terrain.png links insta-crash the game
* Sometimes you randomly crash reading leveldatachunk packet on OSX
* Models with size of over 2 are not supported at all
* Direct3D9 backend uses an ill-formed vertex format that works by accident