ClassiCube/Rendering/PickingRenderer.cs
UnknownShadow200 423d365267 Add everything.
2014-12-17 14:47:17 +11:00

97 lines
4.7 KiB
C#

using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Renderers {
public class PickingRenderer {
Game window;
IGraphicsApi graphics;
public PickingRenderer( Game window ) {
this.window = window;
graphics = window.Graphics;
}
FastColour col = FastColour.White;
double accumulator;
int index = 0;
VertexPos3fCol4b[] vertices = new VertexPos3fCol4b[24 * ( 3 * 2 )];
const float size = 0.0625f;
const float offset = 0.01f;
public void Render( double delta ) {
accumulator += delta;
index = 0;
PickedPos pickedPos = window.SelectedPos;
if( pickedPos != null ) {
Vector3 min = pickedPos.Min;
Vector3 max = pickedPos.Max;
// bottom face
DrawYPlane( min.Y - offset, min.X - offset, min.Z - offset, min.X + size - offset, max.Z + offset );
DrawYPlane( min.Y - offset, max.X + offset, min.Z - offset, max.X - size + offset, max.Z + offset );
DrawYPlane( min.Y - offset, min.X - offset, min.Z - offset, max.X + offset, min.Z + size - offset );
DrawYPlane( min.Y - offset, min.X - offset, max.Z + offset, max.X + offset, max.Z - size + offset );
// top face
DrawYPlane( max.Y + offset, min.X - offset, min.Z - offset, min.X + size - offset, max.Z + offset );
DrawYPlane( max.Y + offset, max.X + offset, min.Z - offset, max.X - size + offset, max.Z + offset );
DrawYPlane( max.Y + offset, min.X - offset, min.Z - offset, max.X + offset, min.Z + size - offset );
DrawYPlane( max.Y + offset, min.X - offset, max.Z + offset, max.X + offset, max.Z - size + offset );
// left face
DrawXPlane( min.X - offset, min.Z - offset, min.Y - offset, min.Z + size - offset, max.Y + offset );
DrawXPlane( min.X - offset, max.Z + offset, min.Y - offset, max.Z - size + offset, max.Y + offset );
DrawXPlane( min.X - offset, min.Z - offset, min.Y - offset, max.Z + offset, min.Y + size - offset );
DrawXPlane( min.X - offset, min.Z - offset, max.Y + offset, max.Z + offset, max.Y - size + offset );
// right face
DrawXPlane( max.X + offset, min.Z - offset, min.Y - offset, min.Z + size - offset, max.Y + offset );
DrawXPlane( max.X + offset, max.Z + offset, min.Y - offset, max.Z - size + offset, max.Y + offset );
DrawXPlane( max.X + offset, min.Z - offset, min.Y - offset, max.Z + offset, min.Y + size - offset );
DrawXPlane( max.X + offset, min.Z - offset, max.Y + offset, max.Z + offset, max.Y - size + offset );
// front face
DrawZPlane( min.Z - offset, min.X - offset, min.Y - offset, min.X + size - offset, max.Y + offset );
DrawZPlane( min.Z - offset, max.X + offset, min.Y - offset, max.X - size + offset, max.Y + offset );
DrawZPlane( min.Z - offset, min.X - offset, min.Y - offset, max.X + offset, min.Y + size - offset );
DrawZPlane( min.Z - offset, min.X - offset, max.Y + offset, max.X + offset, max.Y - size + offset );
// back face
DrawZPlane( max.Z + offset, min.X - offset, min.Y - offset, min.X + size - offset, max.Y + offset );
DrawZPlane( max.Z + offset, max.X + offset, min.Y - offset, max.X - size + offset, max.Y + offset );
DrawZPlane( max.Z + offset, min.X - offset, min.Y - offset, max.X + offset, min.Y + size - offset );
DrawZPlane( max.Z + offset, min.X - offset, max.Y + offset, max.X + offset, max.Y - size + offset );
graphics.DrawVertices( DrawMode.Triangles, vertices );
}
}
void DrawXPlane( float x, float z1, float y1, float z2, float y2 ) {
vertices[index++] = new VertexPos3fCol4b( x, y1, z1, col );
vertices[index++] = new VertexPos3fCol4b( x, y2, z1, col );
vertices[index++] = new VertexPos3fCol4b( x, y2, z2, col );
vertices[index++] = new VertexPos3fCol4b( x, y2, z2, col );
vertices[index++] = new VertexPos3fCol4b( x, y1, z2, col );
vertices[index++] = new VertexPos3fCol4b( x, y1, z1, col );
}
void DrawZPlane( float z, float x1, float y1, float x2, float y2 ) {
vertices[index++] = new VertexPos3fCol4b( x1, y1, z, col );
vertices[index++] = new VertexPos3fCol4b( x1, y2, z, col );
vertices[index++] = new VertexPos3fCol4b( x2, y2, z, col );
vertices[index++] = new VertexPos3fCol4b( x2, y2, z, col );
vertices[index++] = new VertexPos3fCol4b( x2, y1, z, col );
vertices[index++] = new VertexPos3fCol4b( x1, y1, z, col );
}
void DrawYPlane( float y, float x1, float z1, float x2, float z2 ) {
vertices[index++] = new VertexPos3fCol4b( x1, y, z1, col );
vertices[index++] = new VertexPos3fCol4b( x1, y, z2, col );
vertices[index++] = new VertexPos3fCol4b( x2, y, z2, col );
vertices[index++] = new VertexPos3fCol4b( x2, y, z2, col );
vertices[index++] = new VertexPos3fCol4b( x2, y, z1, col );
vertices[index++] = new VertexPos3fCol4b( x1, y, z1, col );
}
}
}