ClassiCube/ClassicalSharp
2015-09-11 18:11:10 +10:00
..
2D Calls to CursorVisible must be balanced, fixes #62. 2015-09-10 06:34:24 +10:00
Blocks Hopefully fix remove last of InitialiseArray() with enum calls. 2015-09-09 19:23:27 +10:00
Commands Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Entities Particles should use shadow colour when in shadow, fixes #59. 2015-09-06 18:04:12 +10:00
Game Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67. 2015-09-11 18:11:10 +10:00
GraphicsAPI Fix blendfuncs initialisation, oops. 2015-09-09 18:57:21 +10:00
Ionic.Zlib
Map Fix lighting bug with slabs. 2015-09-10 19:39:42 +10:00
Model Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67. 2015-09-11 18:11:10 +10:00
Network Hopefully address problem raised in comments in #61, thanks Mono. 2015-09-09 18:25:29 +10:00
Physics Player should only be able to go outside map boundaries (except for flying above the map) when noclip is enabled, fixes #64. 2015-09-10 14:33:04 +10:00
Properties Update assembly version. (Hello webhook) 2015-09-09 18:33:16 +10:00
Rendering Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
Selections Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Singleplayer Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
Utils Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67. 2015-09-11 18:11:10 +10:00
app.config
ClassicalSharp.csproj Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
Program.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00