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Graphics
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
Input
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
Math
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Initial single player physics added.
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2015-09-25 18:17:04 +10:00 |
Platform
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
Properties
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Release 0.95, this time with updated assembly versions.
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2015-09-24 19:54:20 +10:00 |
SharpDX
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Release 0.95.
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2015-09-24 19:48:06 +10:00 |
SharpDX.Direct3D
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Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet.
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2015-10-03 08:25:28 +10:00 |
AutoGeneratedAttribute.cs
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
BindingsBase.cs
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
Debug.cs
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Print to console when DEBUG_OPENTK is defined instead of using System.Diagnostics.Debug, fixes crashing on Mono and fixes #63.
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2015-09-10 13:48:21 +10:00 |
DisplayDevice.cs
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Add single player specific option for toggling physics, move drawing rounded rectangle to Utils2D.
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2015-09-26 20:11:32 +10:00 |
DisplayResolution.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
FrameEventArgs.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
GameWindow.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
GameWindowFlags.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
IGameWindow.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
INativeWindow.cs
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Remove WindowBorder since we never used it.
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2015-09-20 20:28:51 +10:00 |
Interop.cs
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More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75.
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2015-09-17 18:16:34 +10:00 |
KeyPressEventArgs.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
MemUtils.cs
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Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided.
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2015-09-01 17:24:01 +10:00 |
NativeWindow.cs
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Remove WindowBorder since we never used it.
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2015-09-20 20:28:51 +10:00 |
OpenTK.csproj
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
OpenTK.dll.config
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Integrate SharpDX into OpenTK.
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2015-08-16 10:16:59 +10:00 |
WindowState.cs
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |