ClassiCube/OpenTK
2015-10-04 15:24:20 +11:00
..
Graphics Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer. 2015-10-04 15:24:20 +11:00
Input Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
Math Initial single player physics added. 2015-09-25 18:17:04 +10:00
Platform Simplify linux backend, use core vbo functions if running >= 1.5 opengl. 2015-10-01 18:10:22 +10:00
Properties Release 0.95, this time with updated assembly versions. 2015-09-24 19:54:20 +10:00
SharpDX Release 0.95. 2015-09-24 19:48:06 +10:00
SharpDX.Direct3D Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet. 2015-10-03 08:25:28 +10:00
AutoGeneratedAttribute.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
BindingsBase.cs Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions. 2015-07-28 06:53:22 +10:00
Debug.cs Print to console when DEBUG_OPENTK is defined instead of using System.Diagnostics.Debug, fixes crashing on Mono and fixes #63. 2015-09-10 13:48:21 +10:00
DisplayDevice.cs Add single player specific option for toggling physics, move drawing rounded rectangle to Utils2D. 2015-09-26 20:11:32 +10:00
DisplayResolution.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
FrameEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindowFlags.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
IGameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
INativeWindow.cs Remove WindowBorder since we never used it. 2015-09-20 20:28:51 +10:00
Interop.cs More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
KeyPressEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
MemUtils.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
NativeWindow.cs Remove WindowBorder since we never used it. 2015-09-20 20:28:51 +10:00
OpenTK.csproj Simplify linux backend, use core vbo functions if running >= 1.5 opengl. 2015-10-01 18:10:22 +10:00
OpenTK.dll.config Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
WindowState.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00