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https://github.com/ClassiCube/ClassiCube.git
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120 lines
No EOL
3.6 KiB
C#
120 lines
No EOL
3.6 KiB
C#
using System;
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using OpenTK;
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namespace ClassicalSharp {
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/// <summary> Represents a 3D integer vector. </summary>
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public struct Vector3I {
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public static Vector3I Zero = new Vector3I( 0, 0, 0 );
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public static Vector3I UnitX = new Vector3I( 1, 0, 0 );
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public static Vector3I UnitY = new Vector3I( 0, 1, 0 );
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public static Vector3I UnitZ = new Vector3I( 0, 0, 1 );
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public static Vector3I MinusOne = new Vector3I( -1, -1, -1 );
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public int X, Y, Z;
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public float Length {
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get { return (float)Math.Sqrt( X * X + Y * Y + Z + Z ); }
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}
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public int LengthSquared {
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get { return X * X + Y * Y + Z + Z; }
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}
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public Vector3 Normalise() {
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float len = Length;
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return new Vector3( X / len, Y / len, Z / len );
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}
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public Vector3I( int x, int y, int z ) {
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X = x; Y = y; Z = z;
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}
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public Vector3I( int value ) {
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X = value; Y = value; Z = value;
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}
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public static Vector3I operator * ( Vector3I left, int right ) {
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return new Vector3I( left.X * right, left.Y * right, left.Z * right );
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}
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public static Vector3I operator + ( Vector3I left, Vector3I right ) {
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return new Vector3I( left.X + right.X, left.Y + right.Y, left.Z + right.Z );
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}
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public static Vector3I operator - ( Vector3I left, Vector3I right ) {
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return new Vector3I( left.X - right.X, left.Y - right.Y, left.Z - right.Z );
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}
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public static Vector3I operator - ( Vector3I left ) {
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return new Vector3I( -left.X, -left.Y, -left.Z );
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}
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public static explicit operator Vector3I( Vector3 value ) {
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return Truncate( value );
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}
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public static explicit operator Vector3( Vector3I value ) {
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return new Vector3( value.X, value.Y, value.Z );
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}
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public override bool Equals( object obj ) {
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return obj is Vector3I && Equals( (Vector3I)obj );
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}
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public bool Equals( Vector3I other ) {
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return X == other.X && Y == other.Y && Z == other.Z;
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}
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public override int GetHashCode(){
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int hashCode = 1000000007 * X;
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hashCode += 1000000009 * Y;
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hashCode += 1000000021 * Z;
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return hashCode;
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}
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public static bool operator == ( Vector3I lhs, Vector3I rhs ) {
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return lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z;
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}
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public static bool operator != (Vector3I lhs, Vector3I rhs) {
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return !( lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z );
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}
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public static Vector3I Truncate( Vector3 vector ) {
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int x = (int)vector.X;
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int y = (int)vector.Y;
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int z = (int)vector.Z;
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return new Vector3I( x, y, z );
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}
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public static Vector3I Floor( Vector3 value ) {
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return new Vector3I( Utils.Floor( value.X ), Utils.Floor( value.Y ), Utils.Floor( value.Z ) );
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}
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public static Vector3I Floor( float x, float y, float z ) {
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return new Vector3I( Utils.Floor( x ), Utils.Floor( y ), Utils.Floor( z ) );
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}
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public static Vector3I Min( Vector3I p1, Vector3I p2 ) {
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return new Vector3I( Math.Min( p1.X, p2.X ), Math.Min( p1.Y, p2.Y ), Math.Min( p1.Z, p2.Z ) );
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}
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public static Vector3I Min( int x1, int y1, int z1, int x2, int y2, int z2 ) {
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return new Vector3I( Math.Min( x1, x2 ), Math.Min( y1, y2 ), Math.Min( z1, z2 ) );
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}
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public static Vector3I Max( Vector3I p1, Vector3I p2 ) {
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return new Vector3I( Math.Max( p1.X, p2.X ), Math.Max( p1.Y, p2.Y ), Math.Max( p1.Z, p2.Z ) );
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}
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public static Vector3I Max( int x1, int y1, int z1, int x2, int y2, int z2 ) {
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return new Vector3I( Math.Max( x1, x2 ), Math.Max( y1, y2 ), Math.Max( z1, z2 ) );
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}
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public override string ToString() {
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return X + "," + Y + "," + Z;
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}
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}
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} |