ClassiCube/OpenTK/SharpDX.Direct3D
2015-10-28 07:20:15 +11:00
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AdapterDetails.cs Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
AdapterInformation.cs Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
Device.cs Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet. 2015-10-03 08:25:28 +10:00
Direct3D.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
DisplayMode.cs Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
Enumerations.cs Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00
PresentParameters.cs Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
Resources.cs Use more flexible dynamic vertex buffers in Direct3D9 api, in preparation for #45. 2015-09-02 20:27:41 +10:00
Structures.cs Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00