ClassiCube/ClassicalSharp
2017-02-16 17:26:42 +11:00
..
2D Fix last few issues 2017-02-16 16:54:27 +11:00
Audio some micro optimisations 2017-02-07 22:53:54 +11:00
Blocks Fix last few issues 2017-02-16 16:54:27 +11:00
Commands Fix last few issues 2017-02-16 16:54:27 +11:00
Entities Fix block models being wrongly full bright (Thanks goodlyay) 2017-02-16 17:26:42 +11:00
Events Fix leftover issues 2017-02-16 16:42:50 +11:00
Game Fix last few issues 2017-02-16 16:54:27 +11:00
Generator Fix last few issues 2017-02-16 16:54:27 +11:00
GraphicsAPI More fixes 2017-02-11 17:07:29 +11:00
Hotkeys fix licensing 2017-01-20 09:12:04 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Fix leftover issues 2017-02-16 16:42:50 +11:00
Math Fix compile errors 2017-02-16 16:32:53 +11:00
MeshBuilder Fix leftover issues 2017-02-16 16:42:50 +11:00
Mode Fix leftover issues 2017-02-16 16:42:50 +11:00
Network Use BlockID typedef instead of hardcoding byte everywhere. 2017-02-16 16:31:17 +11:00
Particles Fix leftover issues 2017-02-16 16:42:50 +11:00
Platform Don't error when cannot open icon. I assume this fixes #283 2017-02-02 19:41:00 +11:00
Properties Release 0.99.5 2017-02-11 23:02:02 +11:00
Rendering Fix leftover issues 2017-02-16 16:42:50 +11:00
Selections Slightly less hardcoding 2017-02-01 17:36:09 +11:00
Singleplayer Fix leftover issues 2017-02-16 16:42:50 +11:00
TexturePack More fixes II 2017-02-11 17:39:27 +11:00
Utils Use BlockID typedef instead of hardcoding byte everywhere. 2017-02-16 16:31:17 +11:00
app.config
ClassicalSharp.csproj better mob AI 2017-02-09 23:28:36 +11:00
Program.cs Release 0.99.5 2017-02-11 23:02:02 +11:00
SharpWave.dll Update SharpWave.dll with more extensive OpenAL logging 2017-02-03 22:54:57 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00