ClassiCube/ClassicalSharp/Entities
2016-03-29 20:45:52 +11:00
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AI Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
Components Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
Entity.Bounds.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
Entity.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
EntityList.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
LocalPlayer.cs Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
LocalPlayer.Physics.cs Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
LocationUpdate.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
NetPlayer.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
Player.cs Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00