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108 lines
No EOL
3.9 KiB
C#
108 lines
No EOL
3.9 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Drawing;
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using ClassicalSharp.Gui.Widgets;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp.Gui.Screens {
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public class ClassicOptionsScreen : MenuOptionsScreen {
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public ClassicOptionsScreen(Game game) : base(game) {
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}
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public override void Init() {
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base.Init();
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ContextRecreated();
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MakeValidators();
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}
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protected override void ContextRecreated() {
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IServerConnection network = game.Server;
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widgets = new Widget[] {
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// Column 1
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MakeVolumeBool(-1, -150, "Music", OptionsKey.MusicVolume,
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g => g.MusicVolume > 0,
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(g, v) => { g.MusicVolume = v ? 100 : 0; g.AudioPlayer.SetMusic(g.MusicVolume); }),
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MakeBool(-1, -100, "Invert mouse", OptionsKey.InvertMouse,
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OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v),
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MakeOpt(-1, -50, "View distance", OnWidgetClick,
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g => g.ViewDistance.ToString(),
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(g, v) => g.SetViewDistance(Int32.Parse(v), true)),
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!network.IsSinglePlayer ? null :
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MakeBool(-1, 0, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick,
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g => ((SinglePlayerServer)network).physics.Enabled,
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(g, v) => ((SinglePlayerServer)network).physics.Enabled = v),
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// Column 2
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MakeVolumeBool(1, -150, "Sound", OptionsKey.SoundsVolume,
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g => g.SoundsVolume > 0,
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(g, v) => { g.SoundsVolume = v ? 100 : 0; g.AudioPlayer.SetSounds(g.SoundsVolume); }),
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MakeBool(1, -100, "Show FPS", OptionsKey.ShowFPS,
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OnWidgetClick, g => g.ShowFPS, (g, v) => g.ShowFPS = v),
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MakeBool(1, -50, "View bobbing", OptionsKey.ViewBobbing,
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OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v),
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MakeOpt(1, 0, "FPS mode", OnWidgetClick,
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g => g.FpsLimit.ToString(),
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(g, v) => { }),
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!game.ClassicHacks ? null :
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MakeBool(0, 60, "Hacks enabled", OptionsKey.HacksEnabled,
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OnWidgetClick, g => g.LocalPlayer.Hacks.Enabled,
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(g, v) => { g.LocalPlayer.Hacks.Enabled = v;
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g.LocalPlayer.CheckHacksConsistency(); }),
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ButtonWidget.Create(game, 400, "Controls", titleFont,
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LeftOnly((g, w) => g.Gui.SetNewScreen(new ClassicKeyBindingsScreen(g))))
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.SetLocation(Anchor.Centre, Anchor.BottomOrRight, 0, 95),
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MakeBack(400, "Done", 25, titleFont, (g, w) => g.Gui.SetNewScreen(new PauseScreen(g))),
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null, null,
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};
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// NOTE: we need to override the default setter here, because changing FPS limit method
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// recreates the graphics context on some backends (such as Direct3D9)
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ButtonWidget btn = (ButtonWidget)widgets[7];
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btn.SetValue = SetFPSLimitMethod;
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}
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ButtonWidget MakeVolumeBool(int dir, int y, string text, string optKey,
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ButtonBoolGetter getter, ButtonBoolSetter setter) {
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string optName = text;
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text = text + ": " + (getter(game) ? "ON" : "OFF");
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ButtonWidget widget = ButtonWidget.Create(game, 300, text, titleFont, OnWidgetClick)
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.SetLocation(Anchor.Centre, Anchor.Centre, 160 * dir, y);
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widget.Metadata = optName;
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widget.GetValue = g => getter(g) ? "yes" : "no";
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widget.SetValue = (g, v) => {
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setter(g, v == "yes");
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Options.Set(optKey, v == "yes" ? 100 : 0);
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widget.SetText((string)widget.Metadata + ": " + (v == "yes" ? "ON" : "OFF"));
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};
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return widget;
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}
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void MakeValidators() {
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IServerConnection network = game.Server;
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validators = new MenuInputValidator[] {
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new BooleanValidator(),
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new BooleanValidator(),
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new IntegerValidator(16, 4096),
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network.IsSinglePlayer ? new BooleanValidator() : null,
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new EnumValidator(typeof(FpsLimitMethod)),
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game.ClassicHacks ? new BooleanValidator() : null,
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};
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}
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}
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} |