mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 17:12:25 -05:00
155 lines
No EOL
7.4 KiB
XML
155 lines
No EOL
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<PropertyGroup>
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<ProjectGuid>{35FEE071-2DE6-48A1-9343-B5C1F202A12B}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenTK</RootNamespace>
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<AssemblyName>OpenTK</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<NoWin32Manifest>False</NoWin32Manifest>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<NoStdLib>False</NoStdLib>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<BaseAddress>4194304</BaseAddress>
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<RegisterForComInterop>False</RegisterForComInterop>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<FileAlignment>4096</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug'">
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<OutputPath>..\output\debug\</OutputPath>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>..\output\release\</OutputPath>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<StartAction>Project</StartAction>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BindingsBase.cs" />
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<Compile Include="Debug.cs" />
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<Compile Include="DisplayDevice.cs" />
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<Compile Include="FrameEventArgs.cs" />
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<Compile Include="GameWindow.cs" />
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<Compile Include="Graphics\OpenGL\GL.cs" />
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<Compile Include="IGameWindow.cs" />
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<Compile Include="INativeWindow.cs" />
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<Compile Include="Interop.cs" />
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<Compile Include="KeyPressEventArgs.cs" />
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<Compile Include="MemUtils.cs" />
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<Compile Include="NativeWindow.cs" />
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<Compile Include="Graphics\ColorFormat.cs" />
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<Compile Include="Graphics\GraphicsContextBase.cs" />
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<Compile Include="Graphics\GraphicsContextException.cs" />
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<Compile Include="Graphics\GraphicsMode.cs" />
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<Compile Include="Graphics\GraphicsModeException.cs" />
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<Compile Include="Graphics\IGraphicsContext.cs" />
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<Compile Include="Graphics\OpenGL\GLEnums.cs" />
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<Compile Include="Graphics\OpenGL\GLHelper.cs" />
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<Compile Include="Input\Key.cs" />
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<Compile Include="Input\KeyboardDevice.cs" />
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<Compile Include="Input\MouseButton.cs" />
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<Compile Include="Input\MouseDevice.cs" />
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<Compile Include="Math\Matrix4.cs" />
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<Compile Include="Math\Vector2.cs" />
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<Compile Include="Math\Vector3.cs" />
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<Compile Include="Math\Vector4.cs" />
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<Compile Include="Platform\Configuration.cs" />
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<Compile Include="Platform\IPlatformFactory.cs" />
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<Compile Include="Platform\IWindowInfo.cs" />
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<Compile Include="Platform\MacOS\AglContext.cs" />
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<Compile Include="Platform\MacOS\Application.cs" />
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<Compile Include="Platform\MacOS\CarbonBindings\Agl.cs" />
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<Compile Include="Platform\MacOS\CarbonBindings\CarbonAPI.cs" />
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<Compile Include="Platform\MacOS\CarbonBindings\CoreFoundation.cs" />
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<Compile Include="Platform\MacOS\CarbonBindings\MacOSKeys.cs" />
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<Compile Include="Platform\MacOS\CarbonBindings\QuartzDisplayServicesAPI.cs" />
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<Compile Include="Platform\MacOS\CarbonGLNative.cs" />
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<Compile Include="Platform\MacOS\CarbonWindowInfo.cs" />
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<Compile Include="Platform\MacOS\MacOSException.cs" />
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<Compile Include="Platform\MacOS\MacOSKeyMap.cs" />
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<Compile Include="Platform\MacOS\QuartzDisplayDevice.cs" />
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<Compile Include="Platform\PlatformException.cs" />
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<Compile Include="Platform\Windows\API.cs" />
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<Compile Include="Platform\Windows\Wgl.cs" />
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<Compile Include="Platform\Windows\WinDisplayDevice.cs" />
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<Compile Include="Platform\Windows\WinGLContext.cs" />
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<Compile Include="Platform\Windows\WinGLNative.cs" />
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<Compile Include="Platform\Windows\WinKeyMap.cs" />
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<Compile Include="Platform\Windows\WinWindowInfo.cs" />
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<Compile Include="Platform\NullContext.cs" />
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<Compile Include="Platform\X11\API.cs" />
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<Compile Include="Platform\X11\Functions.cs" />
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<Compile Include="Platform\X11\Glx.cs" />
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<Compile Include="Platform\X11\Structs.cs" />
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<Compile Include="Platform\X11\X11DisplayDevice.cs" />
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<Compile Include="Platform\X11\X11GLContext.cs" />
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<Compile Include="Platform\X11\X11GLNative.cs" />
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<Compile Include="Platform\X11\X11KeyMap.cs" />
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<Compile Include="Platform\X11\X11WindowInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SharpDX.Direct3D\AdapterDetails.cs" />
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<Compile Include="SharpDX.Direct3D\Device.cs" />
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<Compile Include="SharpDX.Direct3D\Direct3D.cs" />
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<Compile Include="SharpDX.Direct3D\Enumerations.cs" />
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<Compile Include="SharpDX.Direct3D\PresentParameters.cs" />
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<Compile Include="SharpDX.Direct3D\Resources.cs" />
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<Compile Include="SharpDX.Direct3D\Structures.cs" />
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<Compile Include="SharpDX\ComObject.cs" />
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<Compile Include="SharpDX\Raw.cs" />
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<Compile Include="SharpDX\Result.cs" />
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<Compile Include="WindowState.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Graphics" />
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<Folder Include="Graphics\OpenGL" />
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<Folder Include="Input" />
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<Folder Include="Math" />
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<Folder Include="Platform" />
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<Folder Include="Platform\MacOS" />
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<Folder Include="Platform\MacOS\CarbonBindings" />
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<Folder Include="Platform\Windows" />
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<Folder Include="Platform\X11" />
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<Folder Include="Properties" />
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<Folder Include="SharpDX" />
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<Folder Include="SharpDX.Direct3D" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\InteropPatcher\InteropPatcher.csproj">
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<Project>{4A4110EE-21CA-4715-AF67-0C8B7CE0642F}</Project>
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<Name>InteropPatcher</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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<!-- This actually rewrites the calli and fixed code.-->
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<Target Name="AfterBuild">
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<Exec Command="$(OutputPath)InteropPatcher.exe $(OutDir)OpenTK.dll" />
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<!--Copy back *.dll from bin/Debug|Release to obj/Debug/Release directory-->
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<Copy SourceFiles="@(MainAssembly)" DestinationFolder="$(IntermediateOutputPath)" SkipUnchangedFiles="true" />
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<!-- Copy back *.pdb from bin/Debug|Release to obj/Debug/Release directory-->
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<Copy SourceFiles="@(_DebugSymbolsOutputPath)" DestinationFiles="@(_DebugSymbolsIntermediatePath)" SkipUnchangedFiles="true" Condition="'$(_DebugSymbolsProduced)'=='true' and '$(SkipCopyingSymbolsToOutputDirectory)' != 'true'" />
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</Target>
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</Project> |