ClassiCube/ClassicalSharp/Rendering
2015-09-12 13:43:33 +10:00
..
EnvRenderer.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
FrustumCulling.cs Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
MapEnvRenderer.cs Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
MapRenderer.cs Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54. 2015-09-07 06:29:11 +10:00
MapRenderer.Rendering.cs Don't use face culling for translucent liquids, fixes #55. 2015-09-06 17:33:00 +10:00
MinimalEnvRenderer.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
PickingRenderer.cs Initial work on animations, half size of block picking and change its colour to black. 2015-09-12 13:43:33 +10:00
StandardEnvRenderer.cs Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
WeatherRenderer.cs Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00