ClassiCube/ClassicalSharp/Rendering
2016-07-09 16:10:32 +10:00
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Env Fix z-fighting and picking issues with water/lava. 2016-07-08 14:47:00 +10:00
ChunkSorter.cs Modularise MapRenderer class. 2016-04-20 08:41:22 +10:00
ChunkUpdater.cs Allow switching between normal / smooth lighting mesh building at runtime. 2016-07-09 16:10:32 +10:00
FrustumCulling.cs Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
HeldBlockAnimation.cs Release 0.99.2 again. (Fix last commit, I am too tired) 2016-07-09 00:18:50 +10:00
HeldBlockRenderer.cs Get dig animation mostly right. (Much much thanks to goodlyay and his gifs) 2016-07-08 23:30:08 +10:00
MapRenderer.cs Allow switching between normal / smooth lighting mesh building at runtime. 2016-07-09 16:10:32 +10:00
MapRenderer.Occlusion.cs Remove Block enum. 2016-06-11 15:29:45 +10:00