ClassiCube/OpenTK
2015-11-01 13:24:13 +11:00
..
Graphics More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
Input Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
Math Fix isometric blocks. Save chat font size and mouse sensitivity settings. Enter and keypad enter now do the same thing as clicking on 'OK' in menu screens. 2015-10-07 19:39:20 +11:00
Platform Hopefully fix cursor showing and hiding on OSX. 2015-11-01 13:24:13 +11:00
Properties Release 0.95, this time with updated assembly versions. 2015-09-24 19:54:20 +10:00
SharpDX Release 0.95. 2015-09-24 19:48:06 +10:00
SharpDX.Direct3D Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00
AutoGeneratedAttribute.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
BindingsBase.cs Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions. 2015-07-28 06:53:22 +10:00
Debug.cs Show all debug info when running with console attached. 2015-11-01 11:04:44 +11:00
DisplayDevice.cs Add single player specific option for toggling physics, move drawing rounded rectangle to Utils2D. 2015-09-26 20:11:32 +10:00
DisplayResolution.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
FrameEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindow.cs Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
GameWindowFlags.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
IGameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
INativeWindow.cs Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
Interop.cs More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
KeyPressEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
MemUtils.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
NativeWindow.cs Remove invalidate as it didn't fix issues on linux, other minor cleanup. 2015-10-21 06:15:49 +11:00
OpenTK.csproj Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00
OpenTK.dll.config Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
WindowState.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00