ClassiCube/Ionic.Zlib/ZlibCodec.cs
2015-06-27 15:56:17 +10:00

512 lines
No EOL
21 KiB
C#

// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
// This code module is part of DotNetZip, a zipfile class library.
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
using System;
namespace Ionic.Zlib
{
/// <summary>
/// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
/// </summary>
///
/// <remarks>
/// This class compresses and decompresses data according to the Deflate algorithm
/// and optionally, the ZLIB format, as documented in <see
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
/// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
/// </remarks>
sealed public class ZlibCodec
{
/// <summary>
/// The buffer from which data is taken.
/// </summary>
public byte[] InputBuffer;
/// <summary>
/// An index into the InputBuffer array, indicating where to start reading.
/// </summary>
public int NextIn;
/// <summary>
/// The number of bytes available in the InputBuffer, starting at NextIn.
/// </summary>
/// <remarks>
/// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
/// The class will update this number as calls to Inflate/Deflate are made.
/// </remarks>
public int AvailableBytesIn;
/// <summary>
/// Total number of bytes read so far, through all calls to Inflate()/Deflate().
/// </summary>
public long TotalBytesIn;
/// <summary>
/// Buffer to store output data.
/// </summary>
public byte[] OutputBuffer;
/// <summary>
/// An index into the OutputBuffer array, indicating where to start writing.
/// </summary>
public int NextOut;
/// <summary>
/// The number of bytes available in the OutputBuffer, starting at NextOut.
/// </summary>
/// <remarks>
/// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
/// The class will update this number as calls to Inflate/Deflate are made.
/// </remarks>
public int AvailableBytesOut;
/// <summary>
/// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
/// </summary>
public long TotalBytesOut;
/// <summary>
/// used for diagnostics, when something goes wrong!
/// </summary>
public System.String Message;
internal DeflateManager dstate;
internal InflateManager istate;
internal uint _Adler32;
/// <summary>
/// The compression level to use in this codec. Useful only in compression mode.
/// </summary>
public CompressionLevel CompressLevel = CompressionLevel.Default;
/// <summary>
/// The number of Window Bits to use.
/// </summary>
/// <remarks>
/// This gauges the size of the sliding window, and hence the
/// compression effectiveness as well as memory consumption. It's best to just leave this
/// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
/// a 32k window.
/// </remarks>
public int WindowBits = ZlibConstants.WindowBitsDefault;
/// <summary>
/// The compression strategy to use.
/// </summary>
/// <remarks>
/// This is only effective in compression. The theory offered by ZLIB is that different
/// strategies could potentially produce significant differences in compression behavior
/// for different data sets. Unfortunately I don't have any good recommendations for how
/// to set it differently. When I tested changing the strategy I got minimally different
/// compression performance. It's best to leave this property alone if you don't have a
/// good feel for it. Or, you may want to produce a test harness that runs through the
/// different strategy options and evaluates them on different file types. If you do that,
/// let me know your results.
/// </remarks>
public CompressionStrategy Strategy = CompressionStrategy.Default;
/// <summary>
/// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
/// </summary>
public int Adler32 { get { return (int)_Adler32; } }
/// <summary>
/// Create a ZlibCodec.
/// </summary>
/// <remarks>
/// If you use this default constructor, you will later have to explicitly call
/// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
/// or decompress.
/// </remarks>
public ZlibCodec() { }
/// <summary>
/// Create a ZlibCodec that either compresses or decompresses.
/// </summary>
/// <param name="mode">
/// Indicates whether the codec should compress (deflate) or decompress (inflate).
/// </param>
public ZlibCodec(CompressionMode mode)
{
if (mode == CompressionMode.Compress)
{
int rc = InitializeDeflate();
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
}
else if (mode == CompressionMode.Decompress)
{
int rc = InitializeInflate();
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
}
else throw new ZlibException("Invalid ZlibStreamFlavor.");
}
/// <summary>
/// Initialize the inflation state.
/// </summary>
/// <remarks>
/// It is not necessary to call this before using the ZlibCodec to inflate data;
/// It is implicitly called when you call the constructor.
/// </remarks>
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate()
{
return InitializeInflate(this.WindowBits);
}
/// <summary>
/// Initialize the inflation state with an explicit flag to
/// govern the handling of RFC1950 header bytes.
/// </summary>
///
/// <remarks>
/// By default, the ZLIB header defined in <see
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
/// you want to read a zlib stream you should specify true for
/// expectRfc1950Header. If you have a deflate stream, you will want to specify
/// false. It is only necessary to invoke this initializer explicitly if you
/// want to specify false.
/// </remarks>
///
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
/// pair when reading the stream of data to be inflated.</param>
///
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate(bool expectRfc1950Header)
{
return InitializeInflate(this.WindowBits, expectRfc1950Header);
}
/// <summary>
/// Initialize the ZlibCodec for inflation, with the specified number of window bits.
/// </summary>
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
/// then you shouldn't be calling this initializer.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeInflate(int windowBits)
{
this.WindowBits = windowBits;
return InitializeInflate(windowBits, true);
}
/// <summary>
/// Initialize the inflation state with an explicit flag to govern the handling of
/// RFC1950 header bytes.
/// </summary>
///
/// <remarks>
/// If you want to read a zlib stream you should specify true for
/// expectRfc1950Header. In this case, the library will expect to find a ZLIB
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
/// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
/// GZIP stream, which does not have such a header, you will want to specify
/// false.
/// </remarks>
///
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
/// the stream of data to be inflated.</param>
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
/// then you shouldn't be calling this initializer.</param>
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate(int windowBits, bool expectRfc1950Header)
{
this.WindowBits = windowBits;
if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
istate = new InflateManager(expectRfc1950Header);
return istate.Initialize(this, windowBits);
}
/// <summary>
/// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
/// </summary>
/// <remarks>
/// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
/// AvailableBytesOut before calling this method.
/// </remarks>
///
/// <param name="flush">The flush to use when inflating.</param>
/// <returns>Z_OK if everything goes well.</returns>
public int Inflate(FlushType flush)
{
if (istate == null)
throw new ZlibException("No Inflate State!");
return istate.Inflate(flush);
}
/// <summary>
/// Ends an inflation session.
/// </summary>
/// <remarks>
/// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
/// After calling this you cannot call Inflate() without a intervening call to one of the
/// InitializeInflate() overloads.
/// </remarks>
/// <returns>Z_OK if everything goes well.</returns>
public int EndInflate()
{
if (istate == null)
throw new ZlibException("No Inflate State!");
int ret = istate.End();
istate = null;
return ret;
}
/// <summary>
/// I don't know what this does!
/// </summary>
/// <returns>Z_OK if everything goes well.</returns>
public int SyncInflate()
{
if (istate == null)
throw new ZlibException("No Inflate State!");
return istate.Sync();
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation.
/// </summary>
/// <remarks>
/// The codec will use the MAX window bits and the default level of compression.
/// </remarks>
///
/// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
public int InitializeDeflate()
{
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
/// </summary>
/// <remarks>
/// The codec will use the maximum window bits (15) and the specified
/// CompressionLevel. It will emit a ZLIB stream as it compresses.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level)
{
this.CompressLevel = level;
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
/// and the explicit flag governing whether to emit an RFC1950 header byte pair.
/// </summary>
/// <remarks>
/// The codec will use the maximum window bits (15) and the specified CompressionLevel.
/// If you want to generate a zlib stream, you should specify true for
/// wantRfc1950Header. In this case, the library will emit a ZLIB
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
/// 1950</see>, in the compressed stream.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
{
this.CompressLevel = level;
return _InternalInitializeDeflate(wantRfc1950Header);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
/// and the specified number of window bits.
/// </summary>
/// <remarks>
/// The codec will use the specified number of window bits and the specified CompressionLevel.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, int bits)
{
this.CompressLevel = level;
this.WindowBits = bits;
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified
/// CompressionLevel, the specified number of window bits, and the explicit flag
/// governing whether to emit an RFC1950 header byte pair.
/// </summary>
///
/// <param name="level">The compression level for the codec.</param>
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
{
this.CompressLevel = level;
this.WindowBits = bits;
return _InternalInitializeDeflate(wantRfc1950Header);
}
private int _InternalInitializeDeflate(bool wantRfc1950Header)
{
if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
dstate = new DeflateManager();
dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
}
/// <summary>
/// Deflate one batch of data.
/// </summary>
/// <remarks>
/// You must have set InputBuffer and OutputBuffer before calling this method.
/// </remarks>
///
/// <param name="flush">whether to flush all data as you deflate. Generally you will want to
/// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
/// flush everything.
/// </param>
/// <returns>Z_OK if all goes well.</returns>
public int Deflate(FlushType flush)
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
return dstate.Deflate(flush);
}
/// <summary>
/// End a deflation session.
/// </summary>
/// <remarks>
/// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
/// </remarks>
/// <returns>Z_OK if all goes well.</returns>
public int EndDeflate()
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
// TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
//int ret = dstate.End();
dstate = null;
return ZlibConstants.Z_OK; //ret;
}
/// <summary>
/// Reset a codec for another deflation session.
/// </summary>
/// <remarks>
/// Call this to reset the deflation state. For example if a thread is deflating
/// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
/// block and before the next Deflate(None) of the second block.
/// </remarks>
/// <returns>Z_OK if all goes well.</returns>
public void ResetDeflate()
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
dstate.Reset();
}
/// <summary>
/// Set the CompressionStrategy and CompressionLevel for a deflation session.
/// </summary>
/// <param name="level">the level of compression to use.</param>
/// <param name="strategy">the strategy to use for compression.</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
return dstate.SetParams(level, strategy);
}
/// <summary>
/// Set the dictionary to be used for either Inflation or Deflation.
/// </summary>
/// <param name="dictionary">The dictionary bytes to use.</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDictionary(byte[] dictionary)
{
if (istate != null)
return istate.SetDictionary(dictionary);
if (dstate != null)
return dstate.SetDictionary(dictionary);
throw new ZlibException("No Inflate or Deflate state!");
}
// Flush as much pending output as possible. All deflate() output goes
// through this function so some applications may wish to modify it
// to avoid allocating a large strm->next_out buffer and copying into it.
// (See also read_buf()).
internal void flush_pending()
{
int len = dstate.pendingCount;
if (len > AvailableBytesOut)
len = AvailableBytesOut;
if (len == 0)
return;
if (dstate.pending.Length <= dstate.nextPending ||
OutputBuffer.Length <= NextOut ||
dstate.pending.Length < (dstate.nextPending + len) ||
OutputBuffer.Length < (NextOut + len))
{
throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
dstate.pending.Length, dstate.pendingCount));
}
Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
NextOut += len;
dstate.nextPending += len;
TotalBytesOut += len;
AvailableBytesOut -= len;
dstate.pendingCount -= len;
if (dstate.pendingCount == 0)
{
dstate.nextPending = 0;
}
}
// Read a new buffer from the current input stream, update the adler32
// and total number of bytes read. All deflate() input goes through
// this function so some applications may wish to modify it to avoid
// allocating a large strm->next_in buffer and copying from it.
// (See also flush_pending()).
internal int read_buf(byte[] buf, int start, int size)
{
int len = AvailableBytesIn;
if (len > size)
len = size;
if (len == 0)
return 0;
AvailableBytesIn -= len;
if (dstate.WantRfc1950HeaderBytes)
{
_Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
}
Array.Copy(InputBuffer, NextIn, buf, start, len);
NextIn += len;
TotalBytesIn += len;
return len;
}
}
}