.. |
2D
|
Reset all blocks on disconnection from server.
|
2016-05-08 00:20:28 +10:00 |
Audio
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
Blocks
|
Reset all blocks on disconnection from server.
|
2016-05-08 00:20:28 +10:00 |
Commands
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
Entities
|
Fix client crashing when entity has an empty name. (Thanks RandomPerson)
|
2016-04-30 08:26:30 +10:00 |
Events
|
Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
|
2016-04-19 18:58:01 +10:00 |
Game
|
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
|
2016-05-06 13:19:11 +10:00 |
Generator
|
Make warning dialogs less hacky.
|
2016-04-26 19:03:06 +10:00 |
GraphicsAPI
|
Inline performance hotspots.
|
2016-04-26 23:08:28 +10:00 |
Hotkeys
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
Ionic.Zlib
|
Replace local with direct connection tab, store resume information.
|
2015-10-03 06:24:29 +10:00 |
Map
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
Math
|
More minor performance optimisations.
|
2016-04-26 12:19:29 +10:00 |
Model
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
Network
|
Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy)
|
2016-05-07 07:26:01 +10:00 |
Particles
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
Platform
|
Copy/Paste should work on OSX now. (Thanks AndrewPH)
|
2016-04-16 14:17:24 +10:00 |
Properties
|
Release 0.98.9
|
2016-04-24 09:31:39 +10:00 |
Rendering
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
Selections
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
Singleplayer
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
TexturePack
|
Fix gui/gui.png not being treated as gui.png, fixes #188.
|
2016-05-06 15:32:43 +10:00 |
Utils
|
Also log operating system when a crash occurs.
|
2016-05-03 10:56:52 +10:00 |
app.config
|
Cleanup the solution - move the client's files and folders into their own folder.
|
2015-07-25 06:45:14 +10:00 |
ClassicalSharp.csproj
|
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
|
2016-05-02 16:51:40 +10:00 |
Program.cs
|
Release 0.98.9
|
2016-04-24 09:31:39 +10:00 |
SharpWave.dll
|
More robustly handle audio device creation errors. Fixes #136.
|
2016-03-26 00:15:29 +11:00 |
SharpWave.dll.config
|
Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
|
2015-11-28 09:59:25 +11:00 |