ClassiCube/ClassicalSharp
2016-05-08 00:20:28 +10:00
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2D Reset all blocks on disconnection from server. 2016-05-08 00:20:28 +10:00
Audio Make all game components handle new map / new map loaded. 2016-05-01 11:23:38 +10:00
Blocks Reset all blocks on disconnection from server. 2016-05-08 00:20:28 +10:00
Commands Make all game components handle new map / new map loaded. 2016-05-01 11:23:38 +10:00
Entities Fix client crashing when entity has an empty name. (Thanks RandomPerson) 2016-04-30 08:26:30 +10:00
Events Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64) 2016-04-19 18:58:01 +10:00
Game Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM) 2016-05-06 13:19:11 +10:00
Generator Make warning dialogs less hacky. 2016-04-26 19:03:06 +10:00
GraphicsAPI Inline performance hotspots. 2016-04-26 23:08:28 +10:00
Hotkeys Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
Ionic.Zlib Replace local with direct connection tab, store resume information. 2015-10-03 06:24:29 +10:00
Map Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
Math More minor performance optimisations. 2016-04-26 12:19:29 +10:00
Model Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
Network Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy) 2016-05-07 07:26:01 +10:00
Particles Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
Platform Copy/Paste should work on OSX now. (Thanks AndrewPH) 2016-04-16 14:17:24 +10:00
Properties Release 0.98.9 2016-04-24 09:31:39 +10:00
Rendering Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
Selections Make all game components handle new map / new map loaded. 2016-05-01 11:23:38 +10:00
Singleplayer Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
TexturePack Fix gui/gui.png not being treated as gui.png, fixes #188. 2016-05-06 15:32:43 +10:00
Utils Also log operating system when a crash occurs. 2016-05-03 10:56:52 +10:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180. 2016-05-02 16:51:40 +10:00
Program.cs Release 0.98.9 2016-04-24 09:31:39 +10:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00