ClassiCube/Rendering
2015-07-05 19:59:26 +10:00
..
EnvRenderer.cs Remove unused EnvRenderer ambient lighting code. 2015-04-20 06:15:52 +10:00
FrustumCulling.cs Add everything. 2014-12-17 14:47:17 +11:00
MapEnvRenderer.cs Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers. 2015-06-08 12:19:18 +10:00
MapRenderer.cs Change skeleton and zombie angles to degrees, use face culling on translucent blocks when the player isn't inside a translucent blocks. 2015-07-03 07:11:50 +10:00
MinimalEnvRenderer.cs Combine LegacyEnvRenderer and NormalEnvRenderer into StandardEnvRenderer. 2015-05-15 16:22:30 +10:00
PickingRenderer.cs Only call PickingRender when PickedPos is valid, remove some leftover stuff from UpdateFrame, combine SendPlayerClick functions as one function. 2015-07-02 07:35:28 +10:00
PlayerRenderer.cs Refactor 2D text drawing to be simpler. Refactor IModel class - use the player argument directly, rather than copying them to fields for every different model. Move LocationUpdate structure into its own file. 2015-07-05 19:59:26 +10:00
StandardEnvRenderer.cs Directly call delegates in OpenGL api, remove some unused functions from OpenTK, only use glLoadMatrix and glMultMatrix. 2015-06-30 07:00:34 +10:00
WeatherRenderer.cs Fix using wrong axis length for determining outside map coordinates in WeatherRenderer. 2015-06-20 16:38:37 +10:00